View Full Version : BUG? Window List <createonempty /> not working in FGU
wndrngdru
April 18th, 2021, 00:32
I have a window list that works as expected in FGC with <createonempty /> but does not seem to be working in FGU.
Moon Wizard
April 18th, 2021, 01:44
https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996645260/windowlist
"createonempty" is supposed to only works with database-linked window lists. Does your window list have a datasource?
Regards,
JPG
wndrngdru
April 18th, 2021, 01:56
https://fantasygroundsunity.atlassian.net/wiki/spaces/FGCP/pages/996645260/windowlist
"createonempty" is supposed to only works with database-linked window lists. Does your window list have a datasource?
Regards,
JPG
Yes. ".itemlist" or similar.
Moon Wizard
April 18th, 2021, 02:06
I don't see anything specific in the code that would prevent it; unless the node is not able to be modified by that client (i.e. GM/player client on static, read-only nodes; or player client on un-owned nodes).
Regards,
JPG
wndrngdru
April 18th, 2021, 02:43
Here's a quick and dirty CoreRPG extension. It's just a character sheet with a window list on it.
In FGC, it creates a list entry when a new character is created.
In FGU, the list remains blank (on both GM- and client-created characters).
Items can be created/deleted with right-click in both without issue.
Moon Wizard
April 19th, 2021, 21:14
Thanks for the simple example. I verified, and found the issue. It should be addressed in the next beta build. The beta is currently still limited to the Test channel until we get to release viability.
Regards,
JPG
Powered by vBulletin® Version 4.2.1 Copyright © 2026 vBulletin Solutions, Inc. All rights reserved.