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Valyar
April 16th, 2021, 08:55
I finished LMoP, it was a blast. Player reported that at some point the automatic spell slot check after cast from Actions tab stopped working. Since I really didn't pay attention to that, I tested myself and indeed the spell slots are not automatically expended after case. Tried from various settings (Combat, Standard) of the panel. I am not sure if this actually worked or the player was misguided.

Can you share if this feature exists?

Zacchaeus
April 16th, 2021, 10:58
It does not. Players need to tick off their own spells slots. FG doesn't know that a PC might be casting a spell with a higher level slot - so it's a manual process.

Valyar
April 16th, 2021, 14:58
Thanks :)

Jesse0317
April 16th, 2021, 17:27
I finished LMoP, it was a blast. Player reported that at some point the automatic spell slot check after cast from Actions tab stopped working. Since I really didn't pay attention to that, I tested myself and indeed the spell slots are not automatically expended after case. Tried from various settings (Combat, Standard) of the panel. I am not sure if this actually worked or the player was misguided.

Can you share if this feature exists?

Like it's been stated its not something that FG does natively. There is however a couple of extensions that will automate this for you, I believe its the Combat automation and Spell automation extensions that will tick off the spell slot and let you do upcasting as well.

I don't know if the Spell automation extension is still available on the DM's Guild but Combat automation was the last time I looked.

Happy Gaming to you.

Bonkon
April 16th, 2021, 19:08
Good Day Valyar :)
This is the extension I have used for a long time that helps with this:
https://www.fantasygrounds.com/forums/showthread.php?43198-5E-Use-Up-Powers-extension

Perhaps that is what your player is thinking of :)

Henrique Oliveira Machado
April 17th, 2021, 03:11
I second that. the expansion works.

Valyar
April 17th, 2021, 11:20
Thanks for the suggestion Bonkon, we will try it :)

ChumSlinger
April 27th, 2021, 05:37
Upcasting really should be baked into FG. It creates a lot of work for the player/DM if they want it automated.
I've added a suggested feature at https://fgapp.idea.informer.com/proj/?ia=136235

Zacchaeus
April 27th, 2021, 09:30
Upcasting really should be baked into FG. It creates a lot of work for the player/DM if they want it automated.
I've added a suggested feature at https://fgapp.idea.informer.com/proj/?ia=136235

It is much easier to click, hold, drag and right click to add damage dice and then drop on the target - which is no work at all for players and especially not the DM.

SmackDaddy
April 27th, 2021, 23:33
For a lot of things like this, where someone has already coded an extension, that would tell me the core FG system is capable of doing it -- it's just not been added a part of the Core 5e functionality (would work for PF1/2 as well I would think). I have spent so much extra money on extensions, that I wouldn't even mind having a minor cost associated with it for having some Spell Automation provided by Smiteworks as an add-on to the core install. I mean, let's be real, if we're spending money to pay outside of SW for devs to do this, it may not be a popular opinion but logic would say those would spend money would spend it on the things that brought them (as a DM) or their players added value. No different to buying PaintShop Pro and having to spend an extra bit on added brushes and effects to do additional things for you.

LordEntrails
April 28th, 2021, 00:04
For a lot of things like this, where someone has already coded an extension, that would tell me the core FG system is capable of doing it -- it's just not been added a part of the Core 5e functionality (would work for PF1/2 as well I would think). I have spent so much extra money on extensions, that I wouldn't even mind having a minor cost associated with it for having some Spell Automation provided by Smiteworks as an add-on to the core install. I mean, let's be real, if we're spending money to pay outside of SW for devs to do this, it may not be a popular opinion but logic would say those would spend money would spend it on the things that brought them (as a DM) or their players added value. No different to buying PaintShop Pro and having to spend an extra bit on added brushes and effects to do additional things for you.
Adding capability to FG is not always about money. More often it's about developer resources. It takes developer resources for SmiteWorks to implement this in the core engine, and even more if they were to try and release capabilities as paid add-ons. Then after they develop it, they have to maintain it. Each time they add other capabilities, they have t make sure this capability still works.

But, most often, those developer resources are already fully tasked with other things that are considered by the business to be higher priority. Like lightning and vision, the character wizard, the extension forge, performance, etc.

And, developing a feature that their is already a community extension for is of reduced value. After all, there already is a solution to it. Plus, if SW adds the feature to core FG, then the community developer, if they are charging for the extension, no longer gets to make money off their work. Not that any of that can't be solved, but it just adds complexity and takes away from the justification of doing so.

SmackDaddy
April 29th, 2021, 22:23
Adding capability to FG is not always about money. More often it's about developer resources. It takes developer resources for SmiteWorks to implement this in the core engine, and even more if they were to try and release capabilities as paid add-ons. Then after they develop it, they have to maintain it. Each time they add other capabilities, they have t make sure this capability still works.

But, most often, those developer resources are already fully tasked with other things that are considered by the business to be higher priority. Like lightning and vision, the character wizard, the extension forge, performance, etc.

And, developing a feature that their is already a community extension for is of reduced value. After all, there already is a solution to it. Plus, if SW adds the feature to core FG, then the community developer, if they are charging for the extension, no longer gets to make money off their work. Not that any of that can't be solved, but it just adds complexity and takes away from the justification of doing so.

Like I said, not a popular opinion and yes, the 3rd party devs would miss out on potential income but not all exts/mods cost. As a project manager, I completely get the idea of prioritizing projects and limited resources - absolutely....and I definitely wasn't dogging out or criticizing anyone, especially SW, on anything - just sharing a point of view as a consumer. :)