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MadBeardMan
April 13th, 2021, 17:03
Hi Folks,

Am I missing something, I can't seem to find where I can add various Talents to either Characters or NPC's.

Also, another question, as I'm finishing up Masks and that has mixed NPC stats for combat, will I need to build 2 versions, one for standard Cthulhu and another for Pulp?

Cheers,
MBM

pralix1138
April 13th, 2021, 21:04
Hi Folks,

Am I missing something, I can't seem to find where I can add various Talents to either Characters or NPC's.

Also, another question, as I'm finishing up Masks and that has mixed NPC stats for combat, will I need to build 2 versions, one for standard Cthulhu and another for Pulp?

Cheers,
MBM

There are a couple things in the Options menu, that need to be turned on. 45708
Then, on the "Personal" Tab of the Character Sheet, they can be dropped on the Talents section at the bottom.45709

As to multiple builds, if I remember correctly, the print version has some info in it if the keeper is gonna run it in PC, but I don't think there are any mechanical differences. I know I've run CoC's Amidst the Ancient Trees in Pulp, so I don't think it'd be necessary to have 2 separate builds.

MadBeardMan
April 14th, 2021, 17:22
There are a couple things in the Options menu, that need to be turned on. 45708
Then, on the "Personal" Tab of the Character Sheet, they can be dropped on the Talents section at the bottom.45709

As to multiple builds, if I remember correctly, the print version has some info in it if the keeper is gonna run it in PC, but I don't think there are any mechanical differences. I know I've run CoC's Amidst the Ancient Trees in Pulp, so I don't think it'd be necessary to have 2 separate builds.

Hi Pralix1138,

Thanks for replying.

I've turned on the 'Use Pulp Cthulhu rules' and that does allow the Talents to be added to the PC sheets and a free text area for NPCs, but you have to use the Pulp Theme. That's perfect it will allow me to build a single module.

However, I don't get the Era option of 'Pulp Cthulhu'. I can only see the Pulp module, and a theme, no extension or anything additional.

Cheers,
MBM

pralix1138
April 14th, 2021, 23:05
Hi Pralix1138,

Thanks for replying.

I've turned on the 'Use Pulp Cthulhu rules' and that does allow the Talents to be added to the PC sheets and a free text area for NPCs, but you have to use the Pulp Theme. That's perfect it will allow me to build a single module.

However, I don't get the Era option of 'Pulp Cthulhu'. I can only see the Pulp module, and a theme, no extension or anything additional.

Cheers,
MBM

Hmm. That's a weird one. It should give the Pulp era option. I know I'm preaching to the choir here, but you have to have the CoC7e Pulp Reference module loaded. 45739
Forgive me if you've already done that. I know you know this stuff backwards and forwards, but that seems to be the only thing I can think of to get to the Pulp era. I unloaded it and the era option disappeared, and reloaded it and it came back. Hope this helps!

MadBeardMan
April 15th, 2021, 11:55
Hmm. That's a weird one. It should give the Pulp era option. I know I'm preaching to the choir here, but you have to have the CoC7e Pulp Reference module loaded. 45739
Forgive me if you've already done that. I know you know this stuff backwards and forwards, but that seems to be the only thing I can think of to get to the Pulp era. I unloaded it and the era option disappeared, and reloaded it and it came back. Hope this helps!

Morning pralix1138,

It was down to the PC reference, I got caught out with it not having the Pulp word in the title.

All working, awesome, thanks!

Cheers,
MBM

pralix1138
April 15th, 2021, 16:01
Morning pralix1138,

It was down to the PC reference, I got caught out with it not having the Pulp word in the title.

All working, awesome, thanks!

Cheers,
MBM
Happy to help! We appreciate the work you've put into this and I am personally really looking forward to Masks.
Cheers!