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mattekure
April 13th, 2021, 12:58
DMsGuild LINK: https://www.dmsguild.com/product/353690/Fantasy-Grounds-5E-Indicators?affiliate_id=712946

This extension adds a number of different graphical indicators to PC and NPC tokens on a map. These indicators help both the DM and Players know what's going on at a glance.

The types of indicators this extension adds are:

Health Status - Shows how wounded the PC/NPC is by displaying a blood spatter image that gets progressively more intense.

Death Status - Shows when the PC/NPC is Dying, Dead, or Stable.

Saving Throw Results - Displays on each token the results of a saving throw. Whether they had a successful save, a save for half damage, or a failed save.

Initiative Indicator - Displays an indicator showing which token has initiative. This can make it easier to find the current token on the map.

Targeted Indicator - Displays an indicator on all tokens targeted by the current initiative holder. This can be especially helpful to make sure you are not targeting yourself!

https://imgur.com/yDiXpja.jpg

Thanks to user Drowbe, a huge number of icon sets have been added including with and without blood spatter, ghosts, skulls, and words.
Bloodied - 2 icon sets
Dead - 19 icon sets
Dying/Stable - 13 icon sets
Health - 5 icon sets
Initiative - 4 icon sets
Saving Throws - 6 icon sets
Targeting - 5 icon sets

Note: The idea for this extensions was based on a previous one that I maintained here on the FG forums. That free version is still available at its thread. This new version is a complete rewrite. No code was copied. Licencing and Copyright details are included in the extension.

For support with this extension, either post here or come to our Discord and tag @mattekure so I can help you... Discord server - https://discord.gg/FVgtecr

Ruleset Compatibility: As of v3, this is compatible with 5E and 4E.

mattekure
April 13th, 2021, 12:59
[Reserved for future post]

kevininrussia
April 14th, 2021, 20:12
Have you tested this extension with other rulesets? The only one that looks like it might cause problems is the Saving Throw indicator.

Also, is it possible to have a different Death Indicator graphic for PC's and NPC's?

mattekure
April 14th, 2021, 20:54
Have you tested this extension with other rulesets? The only one that looks like it might cause problems is the Saving Throw indicator.

Also, is it possible to have a different Death Indicator graphic for PC's and NPC's?

I have not tested it with other rulesets. Off the top of my head, of the 5 indicator types, 3 would need to be modified.

Both the Health and Death Indicators rely on the function getHealthIndicators() which references ruleset specific functions ActorManager5E.getWoundPercent() and EffectManager5E.hasEffect(). There may be analogous functions in other rulesets that could be swapped out. They also rely on the standard simple and detailed health status terms defined in manager_actor_health.lua. If the ruleset overrides those, some tweaking would be required. Many systems have different names or definitions for the status of dead, dying, stable, bloodied, wounded, etc. All of those would need to be factored in. Not likely terribly difficult if you are familiar with the ruleset.

The saving throw mechanism digs into the 5e saving throw system. Each each ruleset could potentially be very similar, or very different in implementation and available functions.

For the different image for PC/NPC dead, its certainly possible and relatively simple. Its not currently set up that way, but it would just take adding in a check during the getHealthIndicators() function and checking if its a PC/NPC and adjusting the return value.

EllivasKram
April 15th, 2021, 09:04
Can I just confirm this extn is working with yesterday’s updates and Kent’s extn for advantage on flanking. Etc.

I was getting sometimes working sometimes not a lot yesterday.

mattekure
April 15th, 2021, 12:12
Can I just confirm this extn is working with yesterday’s updates and Kent’s extn for advantage on flanking. Etc.

I was getting sometimes working sometimes not a lot yesterday.

Its working with the recent update and as far as I can tell with Kents auto flanking and range. What do you mean by sometimes working sometimes not? In what circumstances was it not working, or in what way did it not work as expected.

mattekure
April 16th, 2021, 02:34
I pushed v3 update today. This makes it compatible with the 4E ruleset for everything except Saving Throws. I will need to look more closely as 4E handles saving throws a bit different.

Thanks to user kevininrussia for his assistance with 4e.

viviolay
April 19th, 2021, 04:59
I like the targetting effects! Can the symbols be changed like your free version or should i go into the extension to swap out the images manually?

mattekure
April 19th, 2021, 21:31
I just pushed v4 of this extension to DMsGuild. Big update.

Added new graphic alternatives for all indicator types. Thanks to Drowbe for designing and providing me with an awesome set of images.

Added in new options to control scaling of indicators. Each indicator can now be scaled independently from 50%, 80%, 100%, 120%, and 150%.

kevininrussia
April 19th, 2021, 23:19
Feature request: This might not be possible but I thought it would be cool if the Death Saves updated the Dying overlay. For example if there was two failed death saves then dying_large2.png would load.

https://i.imgur.com/Qe3P8Vl.png

Drowbe
April 21st, 2021, 02:09
Wow -- that is a really cool idea. I am happy to work on the icons if mattekure is up for the challenge.

Drowbe
April 21st, 2021, 02:09
Awesome update! Thanks for jumping through all the hoops.

mattekure
April 21st, 2021, 02:27
Feature request: This might not be possible but I thought it would be cool if the Death Saves updated the Dying overlay. For example if there was two failed death saves then dying_large2.png would load.

https://i.imgur.com/Qe3P8Vl.png

I'll have to give this idea some thought. It doesnt really fit in with how the extension is architected currently. It would take some reworking to make it work right. possibly make it its own indicator type rather than using the dying/dead/stable indicator

SmackDaddy
April 22nd, 2021, 03:48
I'll have to give this idea some thought. It doesnt really fit in with how the extension is architected currently. It would take some reworking to make it work right. possibly make it its own indicator type rather than using the dying/dead/stable indicator

If you were able to work something like that into this, that would definitely bring even more value to this awesome extension!

viviolay
April 22nd, 2021, 10:55
Did some graphical tweaking for personal use :)
I added different save graphics and initiative graphics from some of my other status indicator extensions and altered some opacities. Added transparncy and decreased opacity for the death skulls. Layered the critical blood splatter beneath the dying/stable hearts and decreased their opacity.

Overall, happy with the outcome :) Thanks!

45971

mattekure
April 27th, 2021, 17:13
v8 is posting today. Some minor bug fixes and a ton of graphics.

Thanks to user Drowbe, a huge number of icon sets have been added including with and without blood spatter, ghosts, skulls, and words.
Bloodied - 2 icon sets
Dead - 19 icon sets
Dying/Stable - 13 icon sets
Health - 5 icon sets
Initiative - 4 icon sets
Saving Throws - 6 icon sets
Targeting - 5 icon sets

MrDDT
April 29th, 2021, 18:58
This is awesome, but one thing I've never liked about the overlays are they cover up too much of the icon of the target.

You think we can make it so maybe in the top right 1/3 of the token ICON we can have the effects there? Because sometimes it just shows like "saved" or "bleeding out" icons but I'm not sure who it is by looking at it because the whole token is covered with the effect.

mattekure
April 29th, 2021, 19:02
This is awesome, but one thing I've never liked about the overlays are they cover up too much of the icon of the target.

You think we can make it so maybe in the top right 1/3 of the token ICON we can have the effects there? Because sometimes it just shows like "saved" or "bleeding out" icons but I'm not sure who it is by looking at it because the whole token is covered with the effect.

Take a look at the icon non-bloody versions. They provide an icon indicator in the upper left. There are options for dead, dying and Stable. For health, you can use Droplets, which also show an icon in the upper left. For saving throws you can use the icon or small word set.

MrDDT
April 29th, 2021, 19:09
Take a look at the icon non-bloody versions. They provide an icon indicator in the upper left. There are options for dead, dying and Stable. For health, you can use Droplets, which also show an icon in the upper left. For saving throws you can use the icon or small word set.

I thought I did, maybe my version is old.

mattekure
April 29th, 2021, 19:18
v8 is the current version. double check what it shows in chat.

mattekure
May 9th, 2021, 16:10
v9 posted, minor bug fix

bwatford
May 16th, 2021, 05:17
With the new update and lighting the target frame is not showing when a token is targeted any longer.

- Nevermind, found the culprit. _

kevininrussia
May 16th, 2021, 09:16
Initiative overlay is not being shown on client side when Next Actor is selected on combat tracker. When first logged in the Initiative overlay is shown correctly but not after Next Actor is selected. The other overlays work correctly.

mattekure
May 16th, 2021, 15:44
Initiative overlay is not being shown on client side when Next Actor is selected on combat tracker. When first logged in the Initiative overlay is shown correctly but not after Next Actor is selected. The other overlays work correctly.

I can replicate this, I'll see whats changed to cause it.

mattekure
May 19th, 2021, 18:09
I have fixed the issue with initiative. The next update, v10 should work.

SmackDaddy
May 21st, 2021, 04:58
I have fixed the issue with initiative. The next update, v10 should work.

Have you released 10? I have seen a few updates to some of my extensions on DMsG but don't recall this extension -- but I may have overlooked it.... thank you in advance.

mattekure
May 21st, 2021, 11:59
Have you released 10? I have seen a few updates to some of my extensions on DMsG but don't recall this extension -- but I may have overlooked it.... thank you in advance.

Yes, v10 was released the same day as my post.