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Henrique Oliveira Machado
April 9th, 2021, 04:27
I've been training a lot to try to make everything as automatic as possible for my players (and to learn everything i can from FGU).

Is there any way i can use IF or IFT to check if my character is going to be subjected to a saving throw for a specific condition?

Example: Let's say i need to check if the character is going to be poisoned (the condition), and if it's true, He has ADVSAV: constitution because He's a Dwarf.
Is there any way to write that?

What i did is simply add a Power with effect to Self, marked it to expend on the next roll: ADVSAV: constitution; [SELF]; [ROLL]. This works, but this forces me to announce to the player that he's going to be poisoned if he fails the saving throw, so he can apply this effect to himself before i drag the save onto him.

I believe there's no way, but if someone knows how to do it, i'll be very happy.

PS: English is not my native language, so i'm sorry if i've mispelled something.

LordEntrails
April 9th, 2021, 05:05
No. FG can't further automate that than what you have done. It has no way of knowing that a saving throw is against poison (or sleep, or...). It only know the save or check type (con, str, dex, etc)

Henrique Oliveira Machado
April 9th, 2021, 05:11
No. FG can't further automate that than what you have done. It has no way of knowing that a saving throw is against poison (or sleep, or...). It only know the save or check type (con, str, dex, etc)

Nice to know that. Thank you.

dmbrown
April 9th, 2021, 18:44
You can check out this extension: https://www.dmsguild.com/product/314134/Fantasy-Grounds-Automatic-Save-Advantage?filters=0_0_0_0_0_0_45545_0

It has the save with advantage for dwarves and poison amongst other things and it is only a couple of bucks.

Henrique Oliveira Machado
April 9th, 2021, 19:44
You can check out this extension: https://www.dmsguild.com/product/314134/Fantasy-Grounds-Automatic-Save-Advantage?filters=0_0_0_0_0_0_45545_0

It has the save with advantage for dwarves and poison amongst other things and it is only a couple of bucks.

Marking to see later. Thanks

Dire Weasel
April 9th, 2021, 19:57
An alternative would be this package of effects:
https://www.dmsguild.com/product/210542/Fantasy-Grounds-5E-Effects-Coding--Race-Traits

Henrique Oliveira Machado
April 9th, 2021, 20:03
An alternative would be this package of effects:
https://www.dmsguild.com/product/210542/Fantasy-Grounds-5E-Effects-Coding--Race-Traits

Awesome. I love this community.

Henrique Oliveira Machado
April 10th, 2021, 16:15
You can check out this extension: https://www.dmsguild.com/product/314134/Fantasy-Grounds-Automatic-Save-Advantage?filters=0_0_0_0_0_0_45545_0

It has the save with advantage for dwarves and poison amongst other things and it is only a couple of bucks.

Bought it and it works.
But for anyone reading this in the future:
It works only if the NPC's effect is dragged into the target from the CT.
When i drag it from the NPC sheet into the target, it doesn't parse and there's no advantage rolled.

I'm guessing this extention predicts the Condition for the ST from the next part of text on the CT.

Example:
The player character has the "ADVSAVTYPE: Charmed" effect applyed.

The enemy Harpy wants to use its Lure Song on the character.
Lure Song Effect on CT reads: "Luring song [SAVEVS: wisdom 11] [EFF: Charmed]"

The extension seems to understand that if the PC fails the SAVEVS: wisdom 11, then the PC would be charmed, and applies advantage on that Save.

But it doesn't seem to understand it from the NPC sheet. that reads: (...)"must succeed on a DC 11 Windom saving throw or be charmed"(...).

That is fine. But anyone that wants to get this extension should know that otherwise expend some time testing until figuring that out like i did lol.

Zacchaeus
April 10th, 2021, 17:50
One wouldn't normally drag things from the NPC sheet. When you put the Harpy on the CT then the 'attack' section will show the SAVEVS effect as you mention. You would then CTRL+Click on the target and then double click on the SAVEVS bit to force the saving throw. I don't know the extension but I would have to assume that it assumes that attacks etc are being properly made from the Combat Tracker.

Henrique Oliveira Machado
April 10th, 2021, 18:01
I usually use the NPC sheet because i usually have dozens of monsters and 5-7 players at a time. The combat tracker gets too big
But it isn't a problem, i just have to get used to it

Aridhro
April 15th, 2021, 08:23
I usually use the NPC sheet because i usually have dozens of monsters and 5-7 players at a time. The combat tracker gets too big
But it isn't a problem, i just have to get used to it

And if you have to many players and NPCs on you character sheet you can also use this extension to make it manageable: Combat Groups (https://www.fantasygrounds.com/forums/showthread.php?64103-Combat-Groups-Extension-(Fantasy-Grounds-Unity-5E-Ruleset))

BronzeDodger
April 15th, 2021, 19:31
Another option: try the "Request Rolls from Players" extension and then you can configure things (i.e. CON save, with advantage) and trigger it and the player will get the prompt to roll the save and you don't have to give away the details of the save (i.e. this is for poison).