Kelrugem
April 6th, 2021, 00:59
Hi :)
I am drawing a mental blank: I am looking at the ActorHealthManager and see the following code
function getWoundPercent(v)
return 0, STATUS_HEALTHY;
end
This does not look right, the 0 seems to be always the returned percent of the wounded state and, hence, also always healthy :) I think the function should look different, or do I misunderstand something? :)
Best wishes,
Kelrugem
EDIT: Seems to be on live and test like that, if I did not look wrongly
I am drawing a mental blank: I am looking at the ActorHealthManager and see the following code
function getWoundPercent(v)
return 0, STATUS_HEALTHY;
end
This does not look right, the 0 seems to be always the returned percent of the wounded state and, hence, also always healthy :) I think the function should look different, or do I misunderstand something? :)
Best wishes,
Kelrugem
EDIT: Seems to be on live and test like that, if I did not look wrongly