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View Full Version : BIG BUG: FGC and Savage Worlds multiple script errors



Niles
April 4th, 2021, 08:30
We played Savage Worlds tonight. I kept getting a script error every time I'd close a window in FG, especially with the character record sheets and combat tracker. The only extension I have open is one that changes my background. All others are closed. We are playing Savage Worlds- Hell on Earth. I have that setting checked on my load screen. Can someone please help? It seems like something within the software itself, I have no odd extension open that could be causing this. I included a screenshot. Thank you for any help. Looking for a good script error doctor. I know nothing about fixing this stuff myself.

I opened a brand new Savage Worlds campaign with absolutely no extensions or add on's and I'm still getting the error.

damned
April 4th, 2021, 08:44
Character sheets and Combat tracker are windows not panels.
Can you post a screen shot of your chat window on loading up the campaign?

Niles
April 4th, 2021, 08:48
Character sheets and Combat tracker are windows not panels.
Can you post a screen shot of your chat window on loading up the campaign?

Yes, I'd be glad to. I was going to say windows but didn't want that confused with my operating system windows :) Chat window shot also included.

damned
April 4th, 2021, 09:28
Unity or Classic?
Im not getting errors under FGU?

There are also Panels in FG but they are not nearly as often opened or closed.

Niles
April 4th, 2021, 16:18
Unity or Classic?
Im not getting errors under FGU?

There are also Panels in FG but they are not nearly as often opened or closed.
Sorry damned, classic. And I had meant windows. Specifically, when I close record sheets and combat tracker. Also, I went back into the program and cleared out everything in my combat tracker. After that, I closed combat tracker and didn't get the script error. But when I open the record sheets again and close them, the error shows up again.

Niles
April 4th, 2021, 17:15
Damned, I also had one of my players open their FG and call up Savage Worlds. They get the same script errors, so this is not just on my end. Thanks again for any help you can provide.

Intolerance14
April 4th, 2021, 17:27
I'm having the same issue with FGC and Savage worlds. Anytime I close an NPC window, populated combat tracker, PC sheet, or really anything involving a character I'm getting script errors. I created a
brand new campaign and the issue persists. I have loaded only the SWADE GM Guide for modules. I get no script errors when closing the Party sheet once populated with character(s).

When closing an NPC Sheet:
Script Error: [string "common/scripts/template_rundie.lua"]:33: attempting to set a nil value as a handler function
When closing the Populated Combat Tracker:

Script Error: [string "ct/scripts/ct_combatantlist.lua"]:24: attempting to set a nil value as a handler function
Script Error: [string "ct/scripts/ct_effects.lua"]:13: attempting to set a nil value as a handler function
Script Error: [string "ct/scripts/ct_dramatictasks.lua"]:12: attempting to set a nil value as a handler function
Script Error: [string "ct/scripts/ct_pendingattacks.lua"]:15: attempting to set a nil value as a handler function
Script Error: [string "common/scripts/template_rundie.lua"]:33: attempting to set a nil value as a handler function

When closing a Character sheet for a PC:
Script Error: [string "common/scripts/template_rundie.lua"]:33: attempting to set a nil value as a handler function

damned
April 4th, 2021, 23:16
Damned, I also had one of my players open their FG and call up Savage Worlds. They get the same script errors, so this is not just on my end. Thanks again for any help you can provide.

Sorry Niles I was just trying to confirm the error and replication of the error with you.
Hopefully Moon Wizard or Ikael will see this soon.

Moon Wizard
April 5th, 2021, 03:44
I pushed a quick fix for this. Please update and try again.

JPG

Niles
April 5th, 2021, 06:38
Damned and Moon Wizard, thanks for all you guys do to fix these bugs. It's really appreciated!