RobboNJ69
April 1st, 2021, 05:10
In FGU.
I noticed when you have a hidden image on a map, such as a trap or a 'hidden' glyph on a floor, and you toggle the visibility, the status goes from Invisible > Visible to All > Visible to GM.
I'm trying to understand the logic behind that order. In my game, I had an image that was set to invisible, then when I wanted to make sure it was in the right location, I couldn't make it visible without revealing it to the players. It would seem to be more helpful to go from Invisible > Visible GM > Visible All, that way you could move reveal it just to you without tipping your hand to the players.
As a second part, it would be great if the GM Visibility would be muted or faded so you could see it, but know the players could not. How is everybody else working with this? Am I missing something?
Thanks!
I noticed when you have a hidden image on a map, such as a trap or a 'hidden' glyph on a floor, and you toggle the visibility, the status goes from Invisible > Visible to All > Visible to GM.
I'm trying to understand the logic behind that order. In my game, I had an image that was set to invisible, then when I wanted to make sure it was in the right location, I couldn't make it visible without revealing it to the players. It would seem to be more helpful to go from Invisible > Visible GM > Visible All, that way you could move reveal it just to you without tipping your hand to the players.
As a second part, it would be great if the GM Visibility would be muted or faded so you could see it, but know the players could not. How is everybody else working with this? Am I missing something?
Thanks!