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giriflava
April 1st, 2021, 00:00
Hi guys sorry a noob question but is there an easy way to play atmospheric music for the players in my Fantasy Grounds game? I think I heard Roll20 has a feature and wondering if something similar in FG?? Thanks so much and stay safe.

Aramis Dante
April 1st, 2021, 00:47
There are a couple solutions but my personal favorite requires you to purchase RPG Sounds about 15 bucks on steam. You can download your own sounds, music or whatever or buy their soundpacks at about 5 bucks for each set. In addition to this which is why I bought it, was because it will assign you a webaddress in which you can pipe your music what have you through that. All your players need to get is the web address you use for it. You don't have to screw with setting, discord or anything like that. Have fun.
Aramis. ps. there are other solutions out there but this is the easiest for me.

i3ullseye
April 1st, 2021, 06:09
This comes up all over the place. And for every time it gets asked, at least three different good options get posted hehe.

I personally use Syrinscape, which is a subscription, pay as you go, or even a minimal free service. But the real question is how do you voice chat in your game? Whichever method you use for voice will help decide how you get your players to hear the sounds. Syrinscape has a web player where, as long as your players are logged onto a web page link you send them, you control the sounds coming out of that web page. So they keep that running in the background. No fuss, no muss.

My group have some issues with this, for various hardware (and operator) errors hehe. But we use Discord for our voice chat. So I use Discord Audio Pipe to add a bot to our Discord channel, and it plays whatever I have set to output sound to it, which in this case is my Syrinscape. I used to jump through a lot of extra hoops to do this, but this simplified things immensely. Here is the post with the info..... hope it helps....

https://www.fantasygrounds.com/forums/showthread.php?66632-Discord-Bot-for-Syrinscape-Stereo-output-to-discord-using-Discord-Audio-Pipe

Malaith
April 2nd, 2021, 02:30
I still can't believe that FG doesn't add a music player. Like everyone else! (Foundry, Roll20, Astral). So sad.

i3ullseye
April 4th, 2021, 19:09
I still can't believe Foundry, Roll20, Astral, etc... only offer a shared map and basic token functionality compared to scriptable automations like Fantasy Grounds. ;) So sad.

Malaith
April 5th, 2021, 14:31
I still can't believe Foundry, Roll20, Astral, etc... only offer a shared map and basic token functionality compared to scriptable automations like Fantasy Grounds. ;) So sad.

The idea is to improve FG, i use it a lot. With that way of thinking, Foundry will continue to gain followers. The automatisms for CoC are the same as those of Roll20. Not to mention smaller systems like Shadows of the demon lord that directly have no presence here (they were broken with updates from FGU and Morecore). Anyway, as a FG user i would like them to add music and sound management.

If someone doesn't like this constructive criticism, don't care... :)

Naurthoron
April 5th, 2021, 16:22
You can use the AudioOverseer extension that is free. It works either with Syrinscape or with your own local sounds library. You will need to route the audio yo the software you use for speaking (e.g. Discord, Teamspeak...).

If you would like it integrated directly into FG you can post a request there or vote for an existing one http://fgapp.idea.informer.com/.

Naurthoron
April 5th, 2021, 16:25
I still can't believe Foundry, Roll20, Astral, etc... only offer a shared map and basic token functionality compared to scriptable automations like Fantasy Grounds. ;) So sad.

Foundry offers scriptable automation btw.

Jiminimonka
April 6th, 2021, 19:43
I still can't believe that FG doesn't add a music player. Like everyone else! (Foundry, Roll20, Astral). So sad.

Eventually it will. FGU is still in its fledgling stages, more things will get added over time.

In the mean time - there are a few ways to integrate Syrinscape into FG (search the forums for Audio Overseer for a start).

giriflava
April 7th, 2021, 17:59
thanks guys really appreciate the ideas posted here!!!!! You guys rock

vegaserik
April 8th, 2021, 15:56
I still can't believe that FG doesn't add a music player. Like everyone else! (Foundry, Roll20, Astral). So sad.

I just don't think it's a high priority since there's so many options for it. I'd rather they put their time into stuff for the games themselves and I can easily use Syrinscape online. They even have Cthulhu packs.

Primo
April 12th, 2021, 17:53
I just don't think it's a high priority since there's so many options for it. I'd rather they put their time into stuff for the games themselves and I can easily use Syrinscape online. They even have Cthulhu packs.

Tbh, if it's connected to the user experience, it should always be a priority. Not a "stop whatever you're doing and do this" priority, but at least, somewhere in the roadmap. It's a stupidly simple mechanic which technically would be simpler to use, even on a VTT that already requires a software (like acessibility = 0) to run.

Thinking this way, yea.. there are other user experience improvements to be made.

Jiminimonka
April 12th, 2021, 18:16
There is a road map that we don't get to see. Imagine what these forums would look like if a deadline was missed on a published roadmap?

Sound will come. Obviously everything is super easy to deliver and takes just a flip of a switch, but Smiteworks just pretend it is complex to annoy the user base... ;)

Peregrino
April 19th, 2021, 10:41
I use this :

https://tabletopaudio.com/film_noir_sp.html

I must say it's very nice and easy just send the streaming link to your player end that's it.

If you can support the author via Donation.

bmos
April 19th, 2021, 12:26
Foundry offers scriptable automation btw.Sort of. I play in a Foundry game and there are some pretty glaring weaknesses compared to FG's automation capabilities.
Plenty of strengths too, but it's definitely not one sided.

Lonarandir
July 5th, 2021, 19:50
I use Syrinscape https://syrinscape.com/ which can be accessed through your FGU table by purchasing a mod from DrivethroughRPG, https://www.drivethrurpg.com/product/301496/Fantasy-Grounds-Syrinscape-Sound-Links.

This of course incurs an additional cost, so a free option is to add a music bot such as Groovy https://groovy.bot/ to play Youtube music videos. It is as easy as drag and drop the url onto the /play command. However, it is worth checking how to set it up correctly. https://www.youtube.com/watch?v=Ji5F6ksPGc0&t=1205s.

*Neuro*
July 6th, 2021, 08:40
As a long time GM on FGC (since 2016) and now FGU, the biggest missing thing now is the possibility to stream music, background music through FGU itself.

I don't need Syrinscape, I just want to stream my spotify music or other music files mp3 or the like.

Some games such as ALIEN RPG would benefit greatly from such a feature.

In one youtube stream David M. of Smiteworks said that they are thinking about it. Are they still thinking about it or Smiteworks is now actively working on the music integration?

All you fellow GMs know that this is the feature we miss. Do you agree?

Workarounds that I have read about streaming music through discord bots, syrinscape online are not very satisfactory for me, unfortunately.

Zacchaeus
July 6th, 2021, 09:02
No, I don't need music - it's a distraction and adds nothing at all for me. But music - or at least sounds of some kind is on the roadmap from what the devs have said in the past. I think right now there's still a focus on lighting and a few other things (Moon Wizard said in another thread that he's working on text rendering) but I'm reasonably sure that sounds will be the next big item to get released. Exactly what form that'll take is speculation at this stage.

Amerisun
July 9th, 2021, 02:11
I was very much like Zacchaeus, I didn't want or like music in my games (as a DM or player). But as I shifted online because of the pandemic, Dm'ing games with my players, some of them get distracted listening to other music while playing the game. I have noticed when I have sounds and music that changes with the mood / what they are doing, every one of my players are more engaged while they "wait for their turn" in combat, role playing, etc.

It's a challenge though setting up really good soundscapes in Syrinscape and takes some additional preparation, but it's awesome when I describe they see a shadow in the sky, and to roll initiative.. and just then the dragon's roar can be heard through their headphones and the drums of war start beating. :-) So for me, having sounds / music / a little ambiance I have learned to really love it once I opened up to it, and I feel like I am missing something when there is a battle, and there is no battle music.

Neuro - I am with you that there should be a way to play music / sounds in the FG engine itself, but probably a few other things need to be shored up first in the engine / feature set. I hope they will implement something, the problem is that if they do implement something, they have to be careful in how they do it so they don't get into legal problems with becoming a "radio station" by definition of the legal terms of that since it would have to probably stream through their service to the players connected. There are ways to stream YouTube through the discord bot I have in my tutorial post (in my signature) instead of Syrinscape, but it does take setup, and I think it would be excellent if it was built in to the software everyone is already using to connect to the game.

I look forward to the future of Fantasy Grounds now it's in Unity, the sky is the limit now as they are on a solid foundation that can grow with the community. Just a matter funding and their priorities, not technical boundaries anymore.

vegaserik
July 10th, 2021, 15:26
Sort of. I play in a Foundry game and there are some pretty glaring weaknesses compared to FG's automation capabilities.
Plenty of strengths too, but it's definitely not one sided.

I will give Foundry credit, it looks smooth. The animated maps and tokens along with ambient sound are all amazing, but yeah the gameplay isn't even close to FG standards, even with a ton of mods added to help with automation. I do love their ability to load a form fillable pdf character sheet and play using that. I think it's called PDFoundry.

aribethdm
July 24th, 2021, 17:30
I use discrod and the BOT rythm https://rythm.fm/ then I can write !play "Mysterious music" (without quotations) or wahterever name of youtube video with the music I want, players will have to adjust the volume according to their taste