Griogre
March 30th, 2021, 09:41
FGC; Client Only; 5E ruleset
For the last two weeks we have noticed a bug in the wound status color both on the PC token on the map and combat tracker. The bug is the a player doesn't see his wound color status update correctly. It seems to lag an update. All the other clients see the correct color just not the player that owns the character. This happens for all players so you always see other character status wound colors correctly except your own. The DM always sees the correct colors.
To recreate start a new FGC 5E campaign on the host, and in Combat (GM) options set:
View: Health - Ally -> Status
View Would Categories -> Detailed
Next start a second instance and connect to the host. Create a character on the client, and on the host add the character to the combat tracker and a map. On the client open the combat tracker. Have the PC fireball itself (I drag rolled the damage onto itself on the combat tracker) and note the combat tracker status color on the client after the fireball (you want to do enough damage to change the status) it should still be green on the client and the correct color on the host. Next, on the client heal the PC by holding down Ctrl and drag the fireball damage out of chat and drop it on the combat tracker so the character has no wounds. The status will change to healthy but the status color will be of the color of the wound before it was healed.
For the last two weeks we have noticed a bug in the wound status color both on the PC token on the map and combat tracker. The bug is the a player doesn't see his wound color status update correctly. It seems to lag an update. All the other clients see the correct color just not the player that owns the character. This happens for all players so you always see other character status wound colors correctly except your own. The DM always sees the correct colors.
To recreate start a new FGC 5E campaign on the host, and in Combat (GM) options set:
View: Health - Ally -> Status
View Would Categories -> Detailed
Next start a second instance and connect to the host. Create a character on the client, and on the host add the character to the combat tracker and a map. On the client open the combat tracker. Have the PC fireball itself (I drag rolled the damage onto itself on the combat tracker) and note the combat tracker status color on the client after the fireball (you want to do enough damage to change the status) it should still be green on the client and the correct color on the host. Next, on the client heal the PC by holding down Ctrl and drag the fireball damage out of chat and drop it on the combat tracker so the character has no wounds. The status will change to healthy but the status color will be of the color of the wound before it was healed.