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kalaolani
March 29th, 2021, 15:40
FGU crashes while using either the 5E Ruleset for SFRPG Ruleset.

BEGIN ERROR from Log

================================================== ===============
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
================================================== ===============

Caught fatal signal - signo:11 code:128 errno:0 addr:(nil)
Obtained 3 stack frames.
#0 0x007fd6abd7f1e0 in funlockfile
#1 0x007fd6ac60c7bd in std::pair<std::_Rb_tree_iterator<int>, bool> std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_insert_unique<int const&>(int const&)
#2 (nil) in (Unknown)

END Log

Here are my logs from 2 crashes on the same day using the same campaign and the SFRPG Ruleset.

https://www.dropbox.com/s/4wxarn5uepzdmed/fgu_logs_20210328.zip?dl=0
https://www.dropbox.com/s/ufq5icxvy4737l4/fgu_logs_20210328.2.zip?dl=0

See an older thread for many others having this issue with 5E ... https://www.fantasygrounds.com/forums/showthread.php?66482-FGU-crashes-using-5E-ruleset&highlight=Caught+fatal+signal+-+signo%3A11+code%3A128+errno%3A0+addr%3A%28nil%29

Moon Wizard
March 30th, 2021, 05:32
Thanks for reporting.

We have been trying to pinpoint this issue on Linux. We believe it is an out of memory condition; and we've fixed several potential memory leak conditions in the next build (currently in beta testing).

It is not related to the game system being run; but more than likely related to how many assets you have loaded in your images/tokens folders. Reducing the number of assets will help for now.

Regards,
JPG

kalaolani
June 9th, 2021, 15:28
Follow up post to share good news ... After about 2 years, FGU on Linux has finally become as stable and usable for SFRPG as was FG classic for 5E before and during the Smiteworks general release FGU transition.

FGU: v4.1.3 ULTIMATE (2021-06-01)
OS: Linux 5.12 Fedora 34 64bit
GRAPHICS: Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.12.9-300.fc34.x86_64, LLVM 12.0.0) : 6787
MODULEs: Dead Suns, Part 1, Incident at Absalom Station, Dead Suns, Part 1, Incident at Absalom Station, Player's Resources, Dead Suns, Part 2, Temple of the Twelve, Dead Suns, Part 2, Temple of the Twelve, Player's Resources, Dead Suns, Part 3, Splintered Worlds, Dead Suns, Part 3, Splintered Worlds, Player's Resources, Starfinder Alien Archive, Starfinder Alien Archive (Players), Starfinder Alien Archive 2, Starfinder Alien Archive 2 (Players), Starfinder Alien Archive 3 (GM), Starfinder Alien Archive 3 (Players), Starfinder Armory, Starfinder Characters Operation Manual, Starfinder Core Rulebook, Starfinder Near Space, Starfinder Near Space (Players), Starfinder Pact Worlds. Starfinder Pact Worlds (Players), and Starfinder Starship Operations Manual

The campaign was up and active for about 4 hours with no issues, and, as a test, I left the campaign up over night for another 8 hours, and no crash. Things are finally looking up for us and FGU. The players love the changes to the gray theme including the more legible fonts and clearer Hit/Miss indicators.