kalaolani
March 29th, 2021, 15:40
FGU crashes while using either the 5E Ruleset for SFRPG Ruleset.
BEGIN ERROR from Log
================================================== ===============
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
================================================== ===============
Caught fatal signal - signo:11 code:128 errno:0 addr:(nil)
Obtained 3 stack frames.
#0 0x007fd6abd7f1e0 in funlockfile
#1 0x007fd6ac60c7bd in std::pair<std::_Rb_tree_iterator<int>, bool> std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_insert_unique<int const&>(int const&)
#2 (nil) in (Unknown)
END Log
Here are my logs from 2 crashes on the same day using the same campaign and the SFRPG Ruleset.
https://www.dropbox.com/s/4wxarn5uepzdmed/fgu_logs_20210328.zip?dl=0
https://www.dropbox.com/s/ufq5icxvy4737l4/fgu_logs_20210328.2.zip?dl=0
See an older thread for many others having this issue with 5E ... https://www.fantasygrounds.com/forums/showthread.php?66482-FGU-crashes-using-5E-ruleset&highlight=Caught+fatal+signal+-+signo%3A11+code%3A128+errno%3A0+addr%3A%28nil%29
BEGIN ERROR from Log
================================================== ===============
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
================================================== ===============
Caught fatal signal - signo:11 code:128 errno:0 addr:(nil)
Obtained 3 stack frames.
#0 0x007fd6abd7f1e0 in funlockfile
#1 0x007fd6ac60c7bd in std::pair<std::_Rb_tree_iterator<int>, bool> std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_insert_unique<int const&>(int const&)
#2 (nil) in (Unknown)
END Log
Here are my logs from 2 crashes on the same day using the same campaign and the SFRPG Ruleset.
https://www.dropbox.com/s/4wxarn5uepzdmed/fgu_logs_20210328.zip?dl=0
https://www.dropbox.com/s/ufq5icxvy4737l4/fgu_logs_20210328.2.zip?dl=0
See an older thread for many others having this issue with 5E ... https://www.fantasygrounds.com/forums/showthread.php?66482-FGU-crashes-using-5E-ruleset&highlight=Caught+fatal+signal+-+signo%3A11+code%3A128+errno%3A0+addr%3A%28nil%29