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View Full Version : Latency between host and client



Weissrolf
March 24th, 2021, 12:26
There is a latency of 2-3 frames (about 33-50 ms) between GM host and PC client and vice versa even over localhost. I tested and recorded this using Lighting switches (see below) and token movement with LoS and Lighting being disabled.

I am not sure if this is network stack latency or processing time needed by the receiving process after network data already arrived. At least for simple token movement without LoS/Light I would not expect much processing to be involved, still the lag stays the same.

https://i.imgur.com/PF8G6Du.gif

By itself it is not a big deal, but if this is indeed network stack latency then it might build up to more perceivable lag when more complex actions are transmitted than a single switch/token movement. So I report this FYI.

Weissrolf
March 24th, 2021, 13:35
Clarification: the animated GIF shows latency multiplied by 10 for better visibility. So instead of 16 ms each frame is 160 ms in the GIF.