Faolan the Azure Abjurer
March 21st, 2021, 16:12
So I'm coding a macro for smite evil for a PC in my game, and everything else works as intended in the effect (it only affects the target of the smite and doubles the damage bonus if undead, dragon, or evil outsider).
However, "DMGTYPE: spell" is not making it so attacks bypass the damage reduction of the target the way they should be. I tested the effects on a skeleton, and the attack, damage, and AC bonuses work fine, but the damage reduction is still being applied to the damage.
Is there something wrong with my code? Here's what I have typed in the effect.
Effect 1 (applied to Self for all rolls): Smite Evil; IFT: CUSTOM (Smite Target); IFT: ALIGN (evil); ATK: 3; DMG: 1; AC: 3; DMGTYPE: spell; IFT: TYPE (undead,dragon,evil); DMG: 1
Effect 2 (applied to target of smite to satisfy the custom condition): Smite Target
However, "DMGTYPE: spell" is not making it so attacks bypass the damage reduction of the target the way they should be. I tested the effects on a skeleton, and the attack, damage, and AC bonuses work fine, but the damage reduction is still being applied to the damage.
Is there something wrong with my code? Here's what I have typed in the effect.
Effect 1 (applied to Self for all rolls): Smite Evil; IFT: CUSTOM (Smite Target); IFT: ALIGN (evil); ATK: 3; DMG: 1; AC: 3; DMGTYPE: spell; IFT: TYPE (undead,dragon,evil); DMG: 1
Effect 2 (applied to target of smite to satisfy the custom condition): Smite Target