View Full Version : Missing scale on maps
galfaroth2000
March 19th, 2021, 05:13
Not sure when... But I lost the ability to change the scale of the grid in maps.
Is a this a bug? Is a feature lost due recent updates? If so, Will it be back soon?
Thanks in advance
SilentRuin
March 19th, 2021, 05:25
Not sure when... But I lost the ability to change the scale of the grid in maps.
Is a this a bug? Is a feature lost due recent updates? If so, Will it be back soon?
Thanks in advance
I still see the map tool grid with the mouse and keyins to change scale. Nothing has changed that I can tell. Unless you are saying using the mouse to set grid or keyin the grid no longer works? At least in 5E - which I would think would be generic behavior for all the rulesets.
galfaroth2000
March 19th, 2021, 11:39
I meant, the place where si used to set up the value size for the grid... Let's say 200ft instead of 10ft per square
celestian
March 19th, 2021, 15:21
I meant, the place where si used to set up the value size for the grid... Let's say 200ft instead of 10ft per square
In FGU it's part of the Image grid settings. Unlock the image, click the grid icon, you'll see the settings there.
You'll only see that option on the image window now in FGC since FGC doesn't (natively) have those options at all.
galfaroth2000
March 24th, 2021, 14:14
sorry
galfaroth2000
March 24th, 2021, 14:15
Still not able to see it... running 2E FGC, just the author extension.
Maybe there is an option I have to turn on/off that I'm missing?
45154
Zacchaeus
March 24th, 2021, 14:24
I don't think you can do that in Classic. Set the scale I mean. You can do that in Unity.
celestian
March 24th, 2021, 15:02
Still not able to see it... running 2E FGC, just the author extension.
Maybe there is an option I have to turn on/off that I'm missing?
45154
If you do not have a grid placed on the map it will not show. I'll look at the code and see. I spend 99% of my time in FGU now so I might have missed something.
edit: Found the issue. When cleaning up code for FGU I had inadvertantly removed code I thought no longer used... it was in FGC. I'll submit it in my next update but it will not be out until the new vision code is released.
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