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bmos
March 16th, 2021, 15:11
I had a bug occur when I used ctrl + z to undo a change I made to a terrain occluder.
When I pressed ctrl + z, the terrain changed into a normal wall

I have not been able to reproduce the issue and was able to fix it by adding the terrain tags to the xml file.

Kelrugem
March 16th, 2021, 16:55
That is indeed a bug currently looked at :) I think it also had to do with some (official) module, but not sure :)

Valdemar
March 16th, 2021, 19:03
I had a bug occur when I used ctrl + z to undo a change I made to a terrain occluder.
When I pressed ctrl + z, the terrain changed into a normal wall

I have not been able to reproduce the issue and was able to fix it by adding the terrain tags to the xml file.

That also happens if you delete a point in the terrain (using the del button).

TheDarkMantle
March 17th, 2021, 04:38
That also happens if you delete a point in the terrain (using the del button).

That's expected as far as I know, and has been happening since Unity was in beta.

Terrain has to be a closed polygon. If you delete a node in the polygon, it means it's no longer a closed polygon and will have a gap between points. Once that gap exists, it has to be converted to a wall.

TheDarkMantle
March 17th, 2021, 04:41
I think it also had to do with some (official) module, but not sure :)

I noticed it using Savage Worlds, I'm not sure what modules you had opened when you saw it. But I thought it might help if I told you the ruleset at least.