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View Full Version : v4.1 Light/Vision Out of Sync between GM and Client



Surge
March 15th, 2021, 12:11
Hi,

I am able to repeatedly cause the GM and Client views to not be in sync with each other in terms of the lighting - both via open/closing a door and by adding new lights or ambient light masks.

Below is an example of the two views not being in sync when opening a door.

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=44877&stc=1&d=1615806566


Kind regards.

Weissrolf
March 15th, 2021, 12:14
What happens on the GM side when you switch the "Player vision preview" on/off in this situation?

Surge
March 15th, 2021, 12:36
What happens on the GM side when you switch the "Player vision preview" on/off in this situation?

I had to reopen FG for both GM and client to test this, and very weirdly, the GM view has remained as in the image I posted - there is no light coming through the open door.

It doesn't correct the missing light. It simply cycles the out-of-sight areas as you would expect.

Having the GM close the door, a different oddity occurs. The light continues to come out of the now closed door on the Client view:

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=44878&stc=1&d=1615807984

Then finally, if the GM opens the door, all lighting is correct:

https://www.fantasygrounds.com/forums/attachment.php?attachmentid=44880&stc=1&d=1615808132

bmos
March 16th, 2021, 17:55
I noticed this also. Nice work documenting it.

Surge
March 17th, 2021, 22:30
Just checked to see if today's update fixed this. It has not.

Lighting is still out of sync between Client and GM.