kevininrussia
March 15th, 2021, 01:01
If one was to make a new light source like "Sunrod", the code would be found in "gameelements.xml and Manager_vision.lua correct?
Something like
gameelements.xml
<lightingsettings>
<preset key="sunrod" nameres="lighting_sunrod" color="FFF9FEFF" bright="9" dim="12" />
scripts/manager_vision.lua
local _tVisionFields = { "senses" };
function onInit()
VisionManager.addLightingType(Interface.getString("lighting_sunrod"), "sunrod");
end
Something like
gameelements.xml
<lightingsettings>
<preset key="sunrod" nameres="lighting_sunrod" color="FFF9FEFF" bright="9" dim="12" />
scripts/manager_vision.lua
local _tVisionFields = { "senses" };
function onInit()
VisionManager.addLightingType(Interface.getString("lighting_sunrod"), "sunrod");
end