scourge2805
March 13th, 2021, 18:01
I've been looking at the previews of release 18 of the ruleset and it looks amazing, including the ability to add specific effects directly to the character sheet including automation of items and such.
Currently in my PF2 game, a character has a Disrupting weapon which I've automated by applying an effect to the character on the combat tracker that does:
IFT: TYPE(undead); DMG: 1d6 positive
which works just fine.
The wizard player in the party wants to automate the Spell Penetration feat. Currently I just apply an effect at "run-time" to defeat/reduce the status bonus to saves versus magic by doing:
SAVE: -1 status
at the appropriate time to the appropriate targets.
I setup a test fight between the wizard PC and an Arbiter (Aeon) which has the +1 status bonus so saving throws versus magic (as it appears all Aeons have).
Instead of applying a negative to the saving throw of the target which I can't automate I tried to increase the DC of the spell by 1 instead. I tried all of the following, none of which worked:
IFT: TYPE(aeon); DC: 1
IFT: TYPE(aeon); PROF: 1
IFT: TYPE(aeon); INT: 2
IFT: CUSTOM(Magic Resistant); DC: 1
IFT: CUSTOM(Magic Resistant); PROF: 1
IFT: CUSTOM(Magic Resistant); INT: 2
Now bonuses to hit and/or damage like the following all did work just fine:
IFT: TYPE(aeon); ATK: 1
IFT: CUSTOM(Magic Resistant); DMG: 1d6
So I'm assuming that the saving throw handler isn't checking IF and IFT conditionals. Is that a bug or something that isn't implemented (yet)?
Does anyone know of any way to handle automation of the Spell Penetration feat by another means?
Currently in my PF2 game, a character has a Disrupting weapon which I've automated by applying an effect to the character on the combat tracker that does:
IFT: TYPE(undead); DMG: 1d6 positive
which works just fine.
The wizard player in the party wants to automate the Spell Penetration feat. Currently I just apply an effect at "run-time" to defeat/reduce the status bonus to saves versus magic by doing:
SAVE: -1 status
at the appropriate time to the appropriate targets.
I setup a test fight between the wizard PC and an Arbiter (Aeon) which has the +1 status bonus so saving throws versus magic (as it appears all Aeons have).
Instead of applying a negative to the saving throw of the target which I can't automate I tried to increase the DC of the spell by 1 instead. I tried all of the following, none of which worked:
IFT: TYPE(aeon); DC: 1
IFT: TYPE(aeon); PROF: 1
IFT: TYPE(aeon); INT: 2
IFT: CUSTOM(Magic Resistant); DC: 1
IFT: CUSTOM(Magic Resistant); PROF: 1
IFT: CUSTOM(Magic Resistant); INT: 2
Now bonuses to hit and/or damage like the following all did work just fine:
IFT: TYPE(aeon); ATK: 1
IFT: CUSTOM(Magic Resistant); DMG: 1d6
So I'm assuming that the saving throw handler isn't checking IF and IFT conditionals. Is that a bug or something that isn't implemented (yet)?
Does anyone know of any way to handle automation of the Spell Penetration feat by another means?