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Pharo
March 8th, 2021, 03:17
I keep looking threw the threads and seeing questions close to this but not quite. Assuming im just missing it.

Is it possible to do a Line of sight style thats one way visible? Maybe an elevation you can see out of but not into, or an illusionary wall that when your on the inside you can see out of it?

Also is there a current link of the current RFE's for Unity?

LordEntrails
March 8th, 2021, 03:37
There is Terrain that you can see into but not out of. There are pits, that when open and a token is in, they can not see out of, and others can see past but not into. But there are no one-way view types.

You can check the wish list to see if their is already a similar suggestion, or you can add your own. https://fgapp.idea.informer.com/

No idea what an RFE is.

Pharo
March 8th, 2021, 03:38
Thanks. Request for Enhancement is what we call them at work. Same thing as a wishlist.

Mike Serfass
March 8th, 2021, 07:59
Here's the RFE link:
https://fgapp.idea.informer.com/

Zacchaeus
March 8th, 2021, 09:52
The short answer is no there isn't LoS that's one way. The closest is windows which allow sight but block movement and illusionary walls which block sight but not movement.

Weissrolf
March 8th, 2021, 14:54
I would appreciate having one-way LOS. Meanwhile using pits as a workaround, but that obviously does not work so well/easy for hills. There also is the issue of pits always being closed on all side, so characters cannot move out of them. A one-way illusion wall could maybe help.

Pharo
March 10th, 2021, 01:17
OK idea on the board

https://fgapp.idea.informer.com/proj/?ia=135876

I was thinking something as straight forward as a version of elevation that you can look out of but not into since most scenarios would require that the player could move on it.

One example, I'm working on a map with a fairly tall building with multiple elevations and I'm trying to make it possible for the player on top of the build to be able to scout for the players on the ground without giving the players the same visibility. Ive set it up so the player has to go to the edges of the building to see below but the level below blocks his vision of the street unless I turn that level off, which then gives the players below visibility on that level.

44665

Fixed mislink, thanks LordEntrails

LordEntrails
March 10th, 2021, 02:32
Actually, I think this is the correct link/idea; https://fgapp.idea.informer.com/proj/fgapp?ia=135876

MrDDT
December 27th, 2021, 18:32
I want something like PIT only reversed.

I upvoted this. I hope others see it and vote it up more.