TheoGeek
March 7th, 2021, 03:17
5E, FGU with latest update, new campaign with no extensions (I added a few Debug.console statements to modDamage so I could see the .
Sorta technical, but I don't remember this happening before. Basically, if you target multiple targets, the attack roll rolls an attack for each target, and modAttack and onAttack fire for both targets individually as I'd expect. However, modDamage gets a "nil" value for rTarget so it only runs once (with a nil target no less), onDamageRoll fires once, and onDamage applies that singular damage to each target individually.
A barbarian attacked two targets with a greatsword (I know, not necessarily possible, but it does the same thing with Eldritch Blast) and rolled a hit and a crit. The damage rolled 2d6 and no critical damage (as reported eariler), and each target took the same damage.
Not sure if this was an intentional change or not. If so, I'll need to have the players who can attack multiple targets in a turn roll in multiple attacks and damage sequences instead of attacking them all at once.
Thanks!
Jeff.
Sorta technical, but I don't remember this happening before. Basically, if you target multiple targets, the attack roll rolls an attack for each target, and modAttack and onAttack fire for both targets individually as I'd expect. However, modDamage gets a "nil" value for rTarget so it only runs once (with a nil target no less), onDamageRoll fires once, and onDamage applies that singular damage to each target individually.
A barbarian attacked two targets with a greatsword (I know, not necessarily possible, but it does the same thing with Eldritch Blast) and rolled a hit and a crit. The damage rolled 2d6 and no critical damage (as reported eariler), and each target took the same damage.
Not sure if this was an intentional change or not. If so, I'll need to have the players who can attack multiple targets in a turn roll in multiple attacks and damage sequences instead of attacking them all at once.
Thanks!
Jeff.