View Full Version : Natural die rolls using existing Damage rolls to allow for Defence (Unisystem armour)

March 6th, 2021, 17:33
I'm trying to use armour in our Unisystem game (which basically works as damage reduction on a damage roll). The damage rolls are with a Unisystem damage roll (for e.g. 1d4x6 or 1d4*6) which then subtracts the armour value from the result.

I have tried to use any of the following damage dice:

"Damage: /damage #d#+# rolls dice of tpe Damage, can be dragged onto the targets Wounds by the GM
Damage Roll: /damageroll #d#+# rolls damage and applies it to the target in the Combat Tracker
DamageDR: /damagedr #d#+# rolls damage and reduces damage by the target in the Combat Trackers Defense (damage reduction) and applies the damage"

If the die rolls allowed for a multiplier (x/*) I think this would function to allow for armour within MoreCore system for Unisystem. I've seen a similar mechanic in another Unisystem like Ruleset.

Is it possible to use/enable the full range of die rolls with multipliers etc on damage dice, or would it break the system? Currently we're having to roll dice and then manually figure out the damage result.


March 7th, 2021, 09:18
Is it possible?
Yes, with coding.
Ive been working on something related today and think I have expanded the [math] function to include multiplication and division.
I havent yet solved how to have two [math] events in the one string.

Which of the above rolls works best for you as a starting point?
I would guess that it is damagedr or damagedr4?

If I code one of those rolls above for you to support

#d# and multiply the onLanded result by # (and do DR if you nominate the DR roll) will you create a working character sheet for your Unisystem game and export it here and share?

March 7th, 2021, 09:44
You are correct that the damagedr or damagedr4 roll would work. I can tweak the name and use of whichever column is used (we're currently using "defence" as "essence" so it is an easy switch). I'm happy to share whatever I have - I'll tweak it a bit to remove some homebrew, and a lot of it is based on MoreCore basics, but happy to provide a Unisystem compliant character sheet, be a pleasure (noting I am no codemonkey :))

March 7th, 2021, 14:15
No coding expectations - just a Character sheet with their rolls all setup.
You can always export something more like a home brew adventure etc but the Character.xml is my only expectation.

March 14th, 2021, 01:10
IAmTheSky I finally have this Roll working. There was a conflict with another roll. Do you want the DR field to be Defence or Four?

March 14th, 2021, 04:38
Great! Can we be keep it simple and make it Defence? Cheers

March 14th, 2021, 09:12
This is in the new build.

March 14th, 2021, 10:55
Wasnt Buffy a Unisystem game?

March 14th, 2021, 11:02
Hi *damned*,
Yes, Buffy was what is known as Cinematic Unisystem, a slightly tweaked version of Classic Unisystem.

Thanks for the changes, I just tested them and the functionality is really helpful. I'll test it a bit more then draft up a vanilla character sheet for general use. :)

March 23rd, 2021, 10:28
*damned*, I haven't forgotten the character sheet for this, we're currently updating.

May 1st, 2021, 03:08
Apologies it took me so long to do this. Life, and I had to cut out our Nightbane homebrew.

See attached Character Sheet for Unisystem in MoreCore. Comment welcome if I've missed anything.

This will work in both Cinematic and Classic. If anyone has any questions about how we run the sheet or it needs further remarks, just hit me up.

Cheers and thanks a bunch damned, this uses several of your custom rolls!

I make no claims to originality for any of this, it is just an amalgam of components we put together for our homebrew. Thanks to anyone who contributed.

We have used this with Conspiracy X, AFMBE, Witchcraft and other Unisystem games. Enjoy.

**I've moved the file to its proper place here: https://www.fantasygrounds.com/forums/showthread.php?44632-MoreCore-Character-Sheets&p=597484&viewfull=1#post597484

May 1st, 2021, 03:48
Awesome stuff - many thanks IAmTheSky!

May 1st, 2021, 05:52
*I'll repost this in the character sheet thread and update as I smooth out the extension.