View Full Version : Blades in the Dark ruleset

March 4th, 2021, 18:17
[UPDATE 18/05/21] This is an unofficial Fantasy Grounds ruleset for the TTRPG Blades in the Dark.

It includes character sheets with some automated rolls, crew sheets, some new sidebar buttons and records for cohorts/abilities/clocks.

- I recommend GMs turn off roll totals in the options in FG Classic.
- The bonus dice box on the character sheet only goes from 0-3
- Players should be able to edit Crew Sheets themselves once shared by the GM.
- Choosing another playbook or crew type will clear some options, be careful if turning a character into a ghost.
- Abilities/items/factions etc are not included, these are found in the official rulebook.

Any bugs, feedback or suggestions for improvement are most welcome~

UPDATE: The below download is for Classic. See #post 6 for the Unity Version.
[08/04/21] See post #18 for information.
[18/05/21] Updated Classic ruleset to fix visibility error caused by CoreRPG update.

License information:
This work is based on Blades in the Dark (found at*http://www.bladesinthedark.com/), product of One Seven Design, developed and authored by John Harper, and licensed for our use under the Creative Commons Attribution 3.0 Unported license (http://creativecommons.org/licenses/by/3.0/).

March 4th, 2021, 21:38
Nice Job! Thanks for sharing with the community!


March 4th, 2021, 23:34
Well done GladysGlitch

March 10th, 2021, 06:54
Looks and feels great! Looking forward to the Unity edition :)

March 15th, 2021, 10:14
I second that. Great system and can't wait for the unity edition.

March 15th, 2021, 14:20
Thanks guys!

Here's the Unity version:
Please do let me know any suggestions for improvement or problems with bugs, especially with the coming updates.
[Updated 08/04/21]

March 16th, 2021, 16:44
So far it seems to work, will report if there are issues. I think the mosaic pattern of the window should be changed to something more... in the tone of the setting, not that modern look.

March 17th, 2021, 18:17
Nice, looking forward to trying this out. Thanks!

March 23rd, 2021, 17:58
Seems to work great. No bugs found. Do you plan on utilizing the Position and Effect drop downs for more than adding to speech bubble? Currently there is no way to reset them to blank so once selected you need to remember to always select even though it's just for outputting text. Also interested in the clock page, is it just for text tracking? What's with the token? Thank you.

March 23rd, 2021, 18:07
Also forgot to mention. You can change the dice system to /roll xd6k1 and it'll only keep the highest but still display all so you know if you got a crit.

March 23rd, 2021, 20:11
Thanks for letting me know! The position / effect is just text for the GM to keep track of the original roll in case players forget they have a lesser effect due to harm or rolled a desperate roll for xp purposes. I can definitely add a blank option unless you think it would be better not to have the text there at all? Most rolls will probably be risky standard.
The tokens on the clock page were intended to keep track of long term projects/ faction relationships etc. But dragging a token over every time you want to advance the clock is too cumbersome so I intend to update it to the attached screenshot instead where you can select the number of divisions and just click the clock itself to fill in sections:

March 24th, 2021, 00:04
GladysGlitch have you seen my Blades Clock extension?

March 24th, 2021, 04:49
@GladysGlitch I'd say if position/effect are just for flavor or textual reminders then it would be better to remove them. If they stay then perhaps have them reset to the default Risky/Standard after each roll. If you intend to update the dice to automatically review for the highest then spit out Text, such as "Standard Success, but.." for a 5 or "Risky Failure" on a 2, then I can see them being very relevant.

Sadly I don't know how hard that is to do. I have coding experience but the architecture of these files, what calls what and why baffles me. Also the new clocks picture looks like a great idea.

@damned Could you link to your thread or extension? I see you have played a part in many different creation threads. Be careful or I might start asking you how to do things.

March 24th, 2021, 09:31
Hi micrex I shared the extension with GladysGlitch in case there is anything useful in it for her project
It is a MoreCore theme and it has been untouched for quite some time so a few things are broken.
Quick instructions -
load it up, go to options -> sidebar -> clocks
create a new clock
name it
choose 4/6/8
and then you can advance/retreat the clock with click/ctrlclick
and they can be shared
hadnt really worked out where they ought to be shared etc...

Without derailing this thread Im happy to answer any questions that I can.

April 1st, 2021, 20:30
Hello there Mr.

Your creation is very impressive, and I look forward to contribute/use it as much as I can, since I simply love Blades in the Dark above all else. But it still lacks certain key features/functionalities, that i'd like to point out could be good overhauls, such as:

- Ability to make fortune rolls
- Ability to add permanent bonus dice from certain special abilities (that would be applied everytime you make a certain roll)
- Ability to make rolls directly from the cohorts section (using their current tier + any bonuses such as from the Elite upgrade)
- Ability to select non-default Playbooks/Crew Sheets (instead of having all of the non-official stuff out there it would perhaps be better to have a CUSTOM playbook option)
- Bonus dices when rolling could come in green instead of red OR rolls results highlighting with a green dice the highest dice for ease of reading
- Resistence rolls not showing FAILURE/PARTIAL/FULL SUCCESS. Instead, it could show how much stress that resistence cost and directly add/subtract from the sheet.
- Include the default abilities from the default playbooks/crew sheets in the Abilities tab (with something to check/select the ones you've learned)
- Make it possible to tick i.e. the 7th stress marker and it fill them all the way to the 7th instead of highlighting only the 7th mark (same for coin/stash)
- Add all the special and default items to the inventory and a way to mark the ones you've used in a score
- Move the character's Heritage, Background, Alias and Vice Purveyor to the Main page
- Add xp triggers for the playbooks and crew sheet
- Make the sheets windows expandable
- Make it possible to add more clocks to a character's/crew's sheet
- Create an indulge vice or similar button to determine how much stress it will clear (also removing that amount of stress from the markers and possibly telling if the character overindulged)
- Add Vampire's dark talent bonus dice marker for each attribute
- In the crew's sheet, perhaps switch positions between Rep/Turf/Tier/Hold with Reputation/Lair/Heat/Wanted boxes
- Make the bonus dice box clear after a roll
- Instead of typing the number of dice, make it also possible to tick boxes for: Push Yourself/Bargain + Help that will also clear after a roll
- Change Postion/Effect dropdowns options order to CONTROLLED/RISKY/DESPERATE and EXTREME/GREAT/STANDARD/LIMITED/ZERO instead of the current alphabetical order.

Please take all of these with a pinch of salt, since they're more like suggestions to improve the brilliant work you've done so far, rather than demands or whatnot :)

Also, please consider beautifying the theme a bit. It feels kinda outdated Windows black and white themes xD

Possible bug i've seen:

- When updating items in inventory, the Total Load is correctly updated, but the picked load at the start of the score keeps changing to match the current amount of "used items" load.

I hope these could be useful to you as the programmer/creator. I've tried myself getting into .pak editting and got no progress whatsoever. So once again, shoutout to your brilliant work.
If you want to discuss more, feel free to get in touch.

Best regards,

April 1st, 2021, 22:12
Hi gomesfferreira,

Thanks for the detailed(!!) feedback.

Some of those things are easy to change/fix. Others I don’t how to code yet but I’ll experiment.

With the abilities/inventory/xp triggers I was wary of putting more in than needed in case it breaches copyright but if the Roll20 sheets have them it should be fine to include.

I liked the theme :cry: I thought it matched the colours of the Blades pdf and the mosaic looked like the aerial view of a city. But that’s two strikes against it so if anyone has any specific suggestions/examples?

April 1st, 2021, 22:18
Here to help buddy.

Well, i'm definitely not an artist to render some fantastic designs for you, but perhaps changing the tones to a less black and white to a more greyscale (like dark grey for black and very light grey for white) could probably strike less for their contrast.

I dunno, just shooting up an idea xD

April 8th, 2021, 17:44
08/04/21 Update
Iím going to list changes here rather than take up the whole first post.

PC Sheets:

Changed the playbook button to a drop-down menu for ease of selection and added a ĎCUSTOMí option which sets most values on the sheet to 0.
XP bars will fill up from the left to the point you click on them/empty from the right.
Added a list of playbook-specific xp triggers and buttons to keep track during the game.
Fixed bug with resist rolls. No longer show failure/success. Now say how much stress to take/clear. This is automatically added or subtracted from the stress bar.
Added a checkbox next to each resist roll. This adds one permanent bonus dice to the roll.
If ĎVampireí playbook is selected another checkbox appears next to each attribute. If checked this adds 1 permanent dice to the resist roll for that attribute and reveals a fifth marker for each trait.
Added a checkbox for each trait to add 1 permanent dice.
Added a ZERO option to the effect choices and fixed grammar issue with position and effect rolls (for an extreme effect, for zero effect etc)
Added push yourself/devilís bargain/assistance boxes. These increase the number of bonus dice up to 3 but not higher. Doesnít change effect level or add the 2 stress automatically.
Added the option to increase the number of stress boxes by 3, up to a maximum of 12. Added the option to increase the number of trauma boxes by 1.
If Hull or Ghost playbooks are selected the stress/trauma labels change to Drain/Gloom/Wear.
Hull automatically gets another drain box and Vampire trauma boxes are automatically filled.
Added an indulge vice button next to stress. Based on the lowest attribute score. Automatically clears stress and messages chat if overindulged.
Changed carried/equipped on the inventory tab to a single box. Easier to see what youíve used.
Fixed bug with total load changing load selected.
Stash coins fill up from the left as per xp boxes.
Changed clocks layout. Can now add more.

Crew Sheets:

Changed crew button to drop down menu for ease of selection and added a ĎCUSTOMí option which sets values on the sheet to 0. On selecting custom the lair map turns blank and can be written in.
Changed layout of the main page.
Added an entanglements roll based on heat and wanted level.
Rep, heat, wanted, tier coin/vaults fill up from the left and empty from the right.
Added the one crew-specific xp trigger.
Clocks can be added, same as the pc sheet.


Rejigged layout of sheets to enable resizing.
Rolls on pc and crew sheets can be dragged into the chatbox or dice tower.
Added a roll button on cohorts sheet linked to quality with 1 bonus dice option.
The highest (or lowest) dice result is posted in chat for clarification.

Not Changed:

Havenít added fortune rolls. These are so situational, I think itís easier to just roll the number of d6 needed.
Special ability options per playbook. Not enough room on the sheet for the descriptions. Just add the link to the ability you want to take to the sheet.
Standard items. GM can create a parcel for each playbook and drop it into the inventory.
Order of drop down box. Looks like FG only sorts lists by alphanumeric order, canít find a way to change it.
Theme not changed yet. In progress.

April 13th, 2021, 21:07
I'm guessing these updates are FG only not FGU?

I wanted to let you know I'm actually running a campaign with your ruleset. We're playing a FitD hack, so its not exactly Blades but your ruleset is the closest thing and everyone loves it.

April 15th, 2021, 23:48
I updated both the Classic and Unity ones.
Glad to hear it! Let me know how it goes.

May 4th, 2021, 12:35
I did a test run on the updated version and it was great. The more I was tinkering with it, the more ideas for improvements came and I really sorry that the author is blinded to Roll20 only.

If I find time someday (because inspiration and motivation is always top) I might try to give a hand here - especially the Abilities and Inventory part that in the current state is not really my cup of tea (I don't like the drag & drop for Blades, I prefer the original way of having pre-defined list).

Great work so far!

June 1st, 2021, 09:50
A minor update that will help some games - add 10 and 12 segment clocks.

July 14th, 2021, 12:44
GladysGlitch, I am loving the ruleset. Quick question though, I know this isn't something that is vitally important for many but I wanted to ask how to select a language for the characters from the character sheets? I understand Doskvol only has 3 languages that are identified in the literature and wanted see if it could be applied.

July 14th, 2021, 13:15
Hi Jakk, glad to hear it. I'm currently running a game using a newer version of the ruleset and adding things as I go along so it has the main three languages + ghost voice, more clocks, clearer theme/layout etc. When I'm happy with it I'll update here, hopefully soon!

July 16th, 2021, 08:13
Hey GladysGlitch,

Excellent to hear and can't wait to see the new ruleset when you are happy with it. Side note I also use the remove dice mod to remove some clutter from the board and to prevent any mistakes with rools.

July 18th, 2021, 16:40

Thanks so much for the good work in pulling this together. I've run a couple games so far, and the interface has been HUGELY helpful. I've been filling out entities and cross linking things, and have one small bug (?) and two quality of life requests for next release.

* The Special Abilities section of the Crew sheet does not allow drag and drop of stuff from Abilities the way that the Special Abilities in the Character Sheet does, and it would be awesome if it could (this is the bug)
* A sidebar for Factions would be awesome. The NPC one sorta pulls double duty for us here, but having a more dedicated section for them given their prominence would be awesome (particularly if the allies/enemies section allowed drag and drop links)
* A sidebar for Locations would also be awesome. I've been doing this with the Notes section, but it would be great to have a front page with some details (like NPCs) and then a tab for notes.

July 21st, 2021, 05:41
* A sidebar for Factions would be awesome. The NPC one sorta pulls double duty for us here, but having a more dedicated section for them given their prominence would be awesome (particularly if the allies/enemies section allowed drag and drop links)
* A sidebar for Locations would also be awesome. I've been doing this with the Notes section, but it would be great to have a front page with some details (like NPCs) and then a tab for notes.

For these two things you could try damned's Player Agency extension (https://www.fantasygrounds.com/forums/showthread.php?54284-Player-Agency-Extension&p=480546&viewfull=1#post480546). It has a World Builder component that does exactly what you're looking for. I'm not certain it's 100% compatible with this ruleset but it shouldn't hurt to give it a go (make a backup of your campaign folder first). He doesn't specifically call out that it's not compatible, but that just means it's not been reported as such.

July 21st, 2021, 07:31
Theme wise it will not be consistent but yes it certainly does support factions and player notes for al those sorts of things.

December 18th, 2021, 17:59
Hi there. This ruleset has been amazing and super helpful for my group.

It would appear however that due to the update around 17 December, that I no longer have a sidebar. Players can still access their characters, so we can still stumble through it at least, but it won't last long term.

December 30th, 2021, 19:28
Hi Glitch. Great rule set. You nailed the esthetic. However after the most recent update all of the side bars are gone. I see I am not the only one who pasted about this. Any suggestions?

January 21st, 2022, 20:23
No news yet?

January 21st, 2022, 22:29
GladysGlitch doesnt seem to have been active recently.
This project probably needs someone else to take it over.

January 22nd, 2022, 02:06
Dang. Thanks damned