Mephisto
March 4th, 2021, 10:27
Hi everyone,
I have a strange issue with the selectable languages on the chat menu.
I have defined new languages in the "manager_gamesystem.lua" like this in this example:
function onInit()
ActionsManager.useFGUDiceValues(true);
-- Languages
languages = {
[Interface.getString("language_value_Basic")] = "Basic",
}
languagefonts = {
[Interface.getString("language_value_Binary")] = "Infernal",
}
end
I also made the corresponding changes to the "strings_35e.xml" file, i.e.
<!-- Languages -->
<string name="language_value_Basic">Basic</string>
If I load the ruleset in FGC, it all works out just fine. If I load the ruleset in FGU, the languages are not recognized instead the standard languages of the layered 3.5e are being displayed.
The ruleset can be found here in case you want to see the full picture:
https://github.com/FGMephisto/FG_Star_Wars_D20_Ruleset/releases/tag/1.0
Anyone has an idea? Did I overlook an xml/lua where I would need to adjust this further?
I have a strange issue with the selectable languages on the chat menu.
I have defined new languages in the "manager_gamesystem.lua" like this in this example:
function onInit()
ActionsManager.useFGUDiceValues(true);
-- Languages
languages = {
[Interface.getString("language_value_Basic")] = "Basic",
}
languagefonts = {
[Interface.getString("language_value_Binary")] = "Infernal",
}
end
I also made the corresponding changes to the "strings_35e.xml" file, i.e.
<!-- Languages -->
<string name="language_value_Basic">Basic</string>
If I load the ruleset in FGC, it all works out just fine. If I load the ruleset in FGU, the languages are not recognized instead the standard languages of the layered 3.5e are being displayed.
The ruleset can be found here in case you want to see the full picture:
https://github.com/FGMephisto/FG_Star_Wars_D20_Ruleset/releases/tag/1.0
Anyone has an idea? Did I overlook an xml/lua where I would need to adjust this further?