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hunz
March 4th, 2021, 00:44
I want to run a Wrath of the Righteous campaign. I can get the first part of the adventure path for Fantasy Grounds but I cant seem to find Sword of Valor the Demon Heresy the Midnight Ilse the Herald of the Ivory Labryinth and the city of Locusts. Anyone know if its available but has been brought down from the store?


Secondly I was thinking of making the players Dragon Riders instead of Mythic Characters. I am interested in your thoughts and how you think this would work.

Blahness98
March 4th, 2021, 15:28
You know what is funny? I am gearing up to run WotR as well. I am holding off until the vision update comes into play as I want to see what FG can really do.

As far as what is available in the store, you might be out of luck. I think when this AP came out, there was something the rule set was not able to accommodate with the mythic stuff or the creator of the modules dropped out. I don't remember which and I might be completely incorrect as well (my memory seems to suck). You might just have to convert the remaining books yourself and go from there. Luckily, conversion of books doesn't take too long once you get the hang of things. It is the LOS that is giving my the most issues at the moment.

edit - First book module creator chimes in here. (https://www.fantasygrounds.com/forums/showthread.php?65099-Wrath-of-the-Righteous-release-schedule&p=570737&viewfull=1#post570737) Not dead, but awaiting an extension to be created when he has time.

sciencephile
March 4th, 2021, 15:53
Hi all. Yes that is correct.

The first module was like any other PF1e module and I developed it rather quickly. Then, when I looked at AP 2 of the series, the direction changed from the standard adventuring module to one very centered on armies and army management. If I developed it without the extension, the army stuff would be nothing but stories and would likely generate a ton of complaints. Therefore, I decided to wait a bit to do it correctly with an extension.

Of course, it would be nice to know if I am correct or not. If GMs don't care and don't mind changing army information for their players due to them being in story entries, I can prioritize the AP modules ahead of the extension.

I still need to wait a month or so due to working on a ruleset for a new game system coming out but it might make the APs come out a bit sooner. Then I can focus on the extension afterward. I had assumed the GMs/Players would want the proper tools up front, but if I'm wrong, please do let me know.

hunz
March 4th, 2021, 19:29
I am just one person but the army part of the story is not something particularly important to me. Its a nice story to include but I dont really care to play the interactions on it. Now my players might have a different point of view. Thank you both for your comments on this thread your info is exactly what I was hoping to get!

I will be frank, I didnt know that a large part of the Adventure Path was a Army level encounters. I was just reading the descriptions of the modules on the Piazo site. I was just focused on the storyline. That was the draw for me, the epic aspect of possibly closing the World Wound through the heroic actions of a group of Players.

sciencephile
March 4th, 2021, 20:02
Yeah, much like how Kingmaker was about kingdom building, this AP is about building armies.

I just perused the 2nd module (didn't read it but skimmed it) and it appears that approximately 20-25% of the adventure has to do with armies and/or army mechanics. I think there are aspect that you will do as adventures and other aspects that will be as leaders of an army against evil forces.

I'm being purposely vague because I don't know how to create spoiler text.

darrenan
March 5th, 2021, 01:31
All of the army combat stuff can be accomplished using NPC sheets in FG. The mass combat rules are a thin veneer over the same core mechanic: d20 + bonuses (i.e. to hit) vs. a defense value (i.e. AC). That's how I did it when I ran it a few years ago. All the other boons and special modifiers can be handled via effects. Would it be nice to have a fancy extension? Sure. Is it necessary? Not at all. The mass combat rules aren't particularly fun or balanced anyway, so the quicker you can get the fights over with and move on, the better.

sciencephile
March 5th, 2021, 06:50
Actually, I never considered just making it an NPC sheet. Good idea. I will do that and prioritize the AP before the extension then. To be honest, I don't know mass combat rules so I never considered that.

It will still be another month or so before I get to it but I'll make it the next priority.

Phixation
March 6th, 2021, 06:04
Also as a note... the army mechanic is really only used in book 2. ;)

sciencephile
March 6th, 2021, 16:02
Thanks for the information. That's helpful.

StormNobleheart
March 6th, 2021, 20:51
Also as a note... the army mechanic is really only used in book 2. ;)

My players and I were disappointed by that fact when I ran it a couple years locally. One of the players tailored his character to command armies and regretted it after the second book.

Khoredran
March 21st, 2021, 00:57
I am doing the WotR campaign right now. I started working on creating modules in December last year and am now in the middle of finishing book 5! Book 1,2,3,4 are done with all the tokens and images linked to all the NPCs and with Line of Sight for all the maps. I am waiting eagerly for April's first update where dynamic token lighting will be implemented. I also made an ultimate campaign module with all the mass combat, hex exploration and downtime rules linked to them. I also made the Worldwound campaign setting in another module and a Summon Monster and nature's ally module with ALL the tokens and the monsters effects and updated spells. I am using stat blocks from the paizo community to upgrade the allied NPCs throughout the books and I was thinking of making an extension with upgraded monsters also with stat blocks from the paizo community for a harder experience.

If you have any questions, I can help ^^

Mallocor
July 20th, 2021, 21:01
I am making my own Jade Regent campaign and have been using the first Wrath of the Righteous campaign as an example of how to make one cleanly.

I have a question about how Sciencephile put an ability link that links to an ability defined on the NPC itself, not in any library anywhere else. I really liked how the abilities on the other tab of npcs had links to the abilities so you could open them up in a window for reference then keep using main tab of the character sheet to keep combat rolling. So I edited those in my campaign so I could look at the xml to see how it was done. I can now recreate this myself by editing the xml in my Jade Regent campaign I am building to run but this process is tedious. I was wondering if there was a tool that lets you do this? I have asked Fantasy Grounds College if anyone knows how to do this and they couldn't figure it out. If I have to I could write a program to parse the xml and put in the NPC ability myself if necessary but if that tool is already available I could use that tool instead and spend more time preparing my campaign.

Thanks to anyone who can help.

The xml follows (with ability names and descriptions replaced with stuff in all caps just in case it is under a copyright)
On the NPC for one of the named custom bosses there was the following xml:
<ABILITYNAME_su>
<locked type="number">1</locked>
<name type="string">ABILITYNAME (Su) Testeroo</name>
<text type="formattedtext">
<p>ABILITY DESCRIPTION.</p>
</text>
<type type="string">Class feature</type>
</ABILITYNAME_su>
Then under a text tag it has in a linklist
<link class="referenceclassability" recordname="..specialabilities.ABILITYNAME_su">Ability Name (Su)</link>

sciencephile
July 21st, 2021, 11:36
Yeah, unfortunately I have not found an easy way to do this in the interface. I'm not sure if there is any tool as I have never really searched. I do it by editing the XML just as you did.

Mallocor
July 21st, 2021, 15:24
Thanks for letting me know Sciencephile. When I get the time I am gonna write an xml parser that will look for a special code so if I type it a certain way it will adjust the xml for me. I really like how it turns out because that makes managing combat of the NPC easier. Thank you for showing me how to do something like this.

hunz
January 27th, 2022, 01:28
I purchased the first two modules and think they are well made. Our group needs to finish our current campaign then we will start WotR. Really looking forward to it.

Its too bad our campaign has been delayed a few months with players and Dm getting Covid, definately slowed things down.

sciencephile
January 27th, 2022, 03:15
Thanks for the feedback. Good news is that all my modules are essentially made the same way so you'll like the latter ones too.

Hopefully your group will get back into the swing of things. :)