Thunderhead
February 28th, 2021, 22:59
The Hobgoblin Captain has the following ability:
Leadership (Recharges after a Short or Long Rest). For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is incapacitated.
It appears that in FGU it actually adds the effect incapacitated to the target rather than the additional 1d4 to attacks and saves.
Seems to be an issue with the way the description was parsed. Thought I'd point it out. Cheers.
Leadership (Recharges after a Short or Long Rest). For 1 minute, the hobgoblin can utter a special command or warning whenever a nonhostile creature that it can see within 30 feet of it makes an attack roll or a saving throw. The creature can add a d4 to its roll provided it can hear and understand the hobgoblin. A creature can benefit from only one Leadership die at a time. This effect ends if the hobgoblin is incapacitated.
It appears that in FGU it actually adds the effect incapacitated to the target rather than the additional 1d4 to attacks and saves.
Seems to be an issue with the way the description was parsed. Thought I'd point it out. Cheers.