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ironsplitter
February 27th, 2021, 18:18
Hi all,

I don't have any extensions loaded. The GM view of the Health Status Indicator is not working right. No matter the choice of indicator: Bar/Bar Hover/Dot/Dot Hover in the options, the indicator is wrong.

When the game first loads, the health indicators are fine. But as soon as I alter a players wounds in the combat tracker, the status indicator jumps to a different wrong state, seemingly at random. What I mean, for example, is that if the character is near death, it will show full health (sometimes). It seems to be random, or at least I can't discern the pattern, other than it isn't correct.

Some curious facts:
-This only seems to affect Player characters. When I adjust wounds on NPCs the status indicator behaves properly.
-Curiously, when I log into the game as a Player, the Player view of the ally health indicators works fine.

Griogre
February 27th, 2021, 20:19
How are you altering the PC wounds? Targeted damage rolls? Drag rolling? Just editing them by typing? Mouse wheel? Or?? And what ruleset?

ironsplitter
February 27th, 2021, 20:28
5E ruleset.

The problem appears to be when typing into the Combat Tracker Wound cell. From the limited testing I just did, the Status Indicator seems to work properly when damage is applied automatically via rolling dice.

Griogre
February 27th, 2021, 21:05
I was able to reproduce this. It's actually unusual for a DM to do change hp that way since the number is usually generated from somewhere and then dropped on the wounds so you don't have to do math. :p

Just to verify if you type in the current wounds, and then hold down the Ctrl key and roll the mouse wheel up one and then back down over the wounds to add one and subtract one - the status updates correctly?

The bug appears to be that wound status is not updated by a typed change in PC wounds.

ironsplitter
February 27th, 2021, 21:13
Oh! I didn't know about the CTRL key + mouse wheel. That's nice. And yes, CTRL + mouse Wheel while Combat Tracker Wound Cell has focus works properly. As you said, the error seems to occur only when you type into the wound cell. Thanks for reproducing.

Moon Wizard
March 3rd, 2021, 05:12
Can someone provide me with the steps to reproduce; because it appears to be updating for me on a GM client?

Thanks,
JPG

ironsplitter
March 5th, 2021, 03:58
Hi Moon Wizard, I am not doing anything that requires any particular set of steps to make this occur. I've tested across several different battle maps and the problem is constant.

If I manually click into the wound cell of any Player Character (or friendly NPC) on the combat tracker, and type in a value, the Health Status indicator is not in the appropriate state. (I use bars, but it doesn't matter the visual choice). For instance, if the character is at full health, and I type in a wound number equal to half their health, the status indicator budges just a smidgeon. It SEEMS that often times the status indicator goes in the wrong direction. If I enter in "1" in the wound, the indicator shows imminent death (bright red, small bar), but if I enter MAX HP in the wound, the indicator shows full health.

As soon as I change the wound by CTRL-SCROLL WHEEL it fixes itself.

Thanks

Griogre
March 5th, 2021, 09:03
Changing the wound amount on the Combat Tracker of a PC by typing doesn't trigger an update of the wound status on the tracker or counters.

Nylanfs
March 5th, 2021, 16:58
type in the chat and then drag it to the wounds or HP

Moon Wizard
March 5th, 2021, 21:18
It is changing for me in the 5E ruleset by editing the Wounds field directly.

What ruleset are you using?
Can you disable any extensions you are using?

Regards,
JPG

Moon Wizard
March 5th, 2021, 21:21
Hmm, just was able to see this in FGC only; but works fine in FGU. I've been running most of my tests to reproduce issues in FGU, since most users have already moved over.

I'll poke at it a bit more; and see what I can find.

Regards,
JPG

Griogre
March 7th, 2021, 01:30
type in the chat and then drag it to the wounds or HP

Yes, anything but typing works - mouse wheel, drag and drop, targeting, ect.

Moon Wizard
March 8th, 2021, 16:44
After digging into this, it appears to be a script event ordering difference between FGC and FGU. Since I think that the FGU version is actually closer to the ordering I think should be in place, I'll need to push a patch for FGC to mirror. The new event ordering will be: control update events, current node update event, parent child update events.

(The FGU version needs a minor change too; in order to move parent update events back but will be part of future client release. I'm not aware of anything that is using this behavior difference, so shouldn't be an issue for now.)

Regards,
JPG

ironsplitter
March 11th, 2021, 04:00
This problem is fixed on the DM side since the last update, but the client view is still broken.

If the DM types in a wound level for a PC on the combat tracker, the DM health status indicator updates correctly. However, the client side does not update at all.

If you adjust the wound level in the cell with CTRL-SCROLLWHEEL, both the DM and client side health status indicators update correctly.

GEONE
May 26th, 2022, 15:24
This problem is fixed on the DM side since the last update, but the client view is still broken.

If the DM types in a wound level for a PC on the combat tracker, the DM health status indicator updates correctly. However, the client side does not update at all.

If you adjust the wound level in the cell with CTRL-SCROLLWHEEL, both the DM and client side health status indicators update correctly.

Confirming this is still and issue in the latest version of FGU exactly as described above.