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Mephisto
February 26th, 2021, 22:00
Star Wars D20 3.5 Ed - Revised Rules
This ruleset is build for the Star Wars roleplaying game based on the d20 System used for the third edition of Dungeons & Dragons.

For Fantasy Grounds Unity, you can get the latest release from the Fantasy Grounds Forge (https://forge.fantasygrounds.com/shop/items/14/view). Subscribing to the forge will automatically update the ruleset when updates are released.

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Version v2024-03-12
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* Updated ruleset for compatibility with CoreRPG 2024-03 update
* Added desktop combat list support

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Version v2023-02-24
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* Added support for death markers
* Add dice roll skin customization
* Combat tracker entry subsections have been redesigned and migrated to subwindows
* Item record subsections have been redesigned and migrated to subwindows

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Version v2022-03-04
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* Updated ruleset for compatibility with CoreRPG 2022-03 update

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Version v2021-12-15
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* Updated ruleset for compatibility with CoreRPG 2021-12 update
* Character Sheet Abilities tab adjusted to provide much more space for feats, class abilities, proficiencies and traits
* Adjusted Vitality and Wound Points to work more smoothly with the Combat Tracker
* Added an option to add gained Vitality Points in the "Class & Level" window
* Various other little adjustments and tweaks

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Version v2021-08-02
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* Updated the Party Sheet to use appropriate Knowledge Skills

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Version v2021-04-21
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* Created ruleset specific modifiers to be used for attack rolls
* Adjusted combat tracker for handling of health & wounds
* Various other little adjustments and tweaks

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Version v2021-03-17
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* Added "Speak Language" and "Read/Write Language" skills. You can add these skills via their respective buttons.
* Renamed "Perform" skill to "Entertain" skill
* Remove "Points spent" from the PC skill tab
* Adjusted armor movement penalties to be based on "meters" instead of "feet".
* Adjusted encumbrance calculation
* Added "Class" to be a modifier for "Defense"
* Adjusted Combat Tracker to show relevant "Wound Points" and "Vitaliy" stats
* Adjusted "NPC" section to only show relevant stats (e.g. removing spells)
* Adjusted "Items" section to only show relevant stats
* Various other little adjustments and tweaks

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Version v2021-03-08
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* Initial release

damned
March 2nd, 2021, 20:53
Well done Mephisto

mrgrey
June 2nd, 2021, 20:00
Very nice. Any chance of exporting the Wounds/Vitality rules out into an extension that can be used with the 3.5 rules? If not, that's fine; was just wondering since that's a change to the rules that the 3.5 unearthed arcana had rules for.

Mephisto
June 11th, 2021, 10:47
Sorry for my late response! This isn't really easy to accomplish as the whole damage mechanism is deeply rooted in a lot of files & mechanisms. Can you describe how the damage model for "Unearthed Arcana" works?

ChrisRevocateur
June 12th, 2021, 16:57
Sorry for my late response! This isn't really easy to accomplish as the whole damage mechanism is deeply rooted in a lot of files & mechanisms. Can you describe how the damage model for "Unearthed Arcana" works?

It's been a long time since I've looked at the UE Wound and Vitality system, and even longer since I've looked at the Revised d20 Star Wars rules, but if I remember right, I think they work essentially the same.
https://www.d20srd.org/srd/variant/adventuring/vitalityAndWoundPoints.htm

There's a link to the wound system from UE.

mrgrey
June 12th, 2021, 19:33
They work almost exactly the same; that's why I was wondering if it would be possible to extract into an extension. The only difference is that they removed negative wounds and added a saving throw, but to be honest, I'd be fine with it just using the Star Wars health system.

Mephisto
March 4th, 2022, 13:32
Updated ruleset for compatibility with CoreRPG 2022-03 update.

demoniodojo
November 16th, 2022, 18:47
Do I have to load all the info by myself? Also, when asking for modules at load, it says that there is one called Star Wars D20 Assets, but I can't find it in the store or the forge.
Thanks in advance!

Moon Wizard
November 16th, 2022, 18:59
Data modules can not be offered for any game systems, without explicit permission from the publishers and IP owners. I'm not aware of any permissions given to publish data for any modules outside of the FG store/forge, other than SRD data (if any).

Regards,
JPG

Mephisto
November 18th, 2022, 17:46
Moon covered it all. The SW D20 Assets module is distributed by the Forge when you download the ruleset and contains the background picture.

Mephisto
February 24th, 2023, 15:32
New version released

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Version v2023-02-24
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* Added support for death markers
* Add dice roll skin customization
* Combat tracker entry subsections have been redesigned and migrated to subwindows
* Item record subsections have been redesigned and migrated to subwindows

MMOaddicted
April 10th, 2023, 15:12
Hey, this is the 3,5/d20 edition right? Not SAGA?

Mephisto
April 10th, 2023, 15:24
Yes, this is the 3.5E/D20 version.

Martin2301
June 6th, 2023, 16:38
Hi,
Is there a way to download the ruleset?

Trenloe
June 6th, 2023, 16:55
Hi,
Is there a way to download the ruleset?
The link is in post #1 - "...you can get the latest release from the Fantasy Grounds Forge" (the words in bold are the link in post #1).

GalleyTuk
January 4th, 2024, 11:38
Hello there!

New user of FGU here. I am interested in using this ruleset to host a game but although the ruleset and the module seems loaded OK the fields about races, classes, feats ant the rest are empty.

59648

Am I doing something wrong? All i did was to "purchase" the ruleset and then update FGU.

Mephisto
January 6th, 2024, 20:39
You are not making anything wrong. Due to copyright reasons, the ruleset only contains rule mechanics but no content like races, feats etc. unfortunately. :(

Draykor
March 2nd, 2024, 23:41
Hello!

Thank you for putting in the time to create this ruleset.

I have a question about item card creation. I've been adding in weapons from the sourcebooks and I think I am doing something wrong. Every time I add a weapon to the inventory there is a script error. Also, the weapon does not show up on the action tab (easy enough to add a weapon there, but still, figured I should mention it.)

I tried emulating a standard 3.5 weapon to see if the subtype was the issue. I also tried removing the damage type as well. The error still persists. I've uploaded screenshots to show the error with a direct copy from sourcebook and one as if it was a

59974
59977

Mephisto
March 4th, 2024, 12:18
Hi Draykor, thanks for bringing it up. I will look into it. I plan for a maintenance release at the end of March.

Mephisto
March 13th, 2024, 09:43
New version released

================================================== ================================================== ============
Version v2024-03-12
================================================== ================================================== ============
* Updated ruleset for compatibility with CoreRPG 2024-03 update
* Added desktop combat list support