kalaolani
February 25th, 2021, 21:58
If it will actually help, I can make all of the logs available for download.
Crash from a week ago ... relevant info from the Player-prev.log
================================================== ===============
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
================================================== ===============
Caught fatal signal - signo:11 code:128 errno:0 addr:(nil)
Obtained 3 stack frames.
#0 0x007f2e2e2131e0 in funlockfile
#1 0x007f2e2eaa07bd in std::pair<std::_Rb_tree_iterator<int>, bool> std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_insert_unique<int const&>(int const&)
#2 (nil) in (Unknown)
Today's Crash ... relevant info from the Player-prev.log
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 2928.
Total: 7.651877 ms (FindLiveObjects: 0.287289 ms CreateObjectMapping: 0.041217 ms MarkObjects: 7.289418 ms DeleteObjects: 0.033623 ms)
[2/25/2021 2:42:15 PM] FGU: v4.0.10 ULTIMATE (2021-02-04)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[2/25/2021 2:42:15 PM] OS: Linux 5.10 Fedora 33 64bit
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[2/25/2021 2:42:15 PM] GRAPHICS: Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.10.17-200.fc33.x86_64, LLVM 11.0.0) : 5871
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[2/25/2021 2:42:15 PM] UI SCALE: 1.25
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[2/25/2021 2:42:15 PM] USER: kalaolani
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[2/25/2021 2:42:15 PM] Launcher scene starting.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Lobby: Could not resolve host 'lobby.fantasygrounds.com'
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Fallback handler could not load library /home/david/.smiteworks/fantasygrounds/FantasyGrounds_Data/Mono/libKernel32
Fallback handler could not load library /home/david/.smiteworks/fantasygrounds/FantasyGrounds_Data/Mono/libKernel32.so
Fallback handler could not load library /home/david/.smiteworks/fantasygrounds/FantasyGrounds_Data/Mono/Kernel32
Fallback handler could not load library /home/david/.smiteworks/fantasygrounds/FantasyGrounds_Data/Mono/libKernel32
Fallback handler could not load library /home/david/.smiteworks/fantasygrounds/FantasyGrounds_Data/Mono/libKernel32.so
Fallback handler could not load library /home/david/.smiteworks/fantasygrounds/FantasyGrounds_Data/Mono/libKernel32
FGUpdaterEngine path is /home/david/.smiteworks/fantasygrounds/FGUpdaterEngine/FGUpdaterEngine.x86_64
[2/25/2021 2:42:20 PM] NETWORK STATUS: [Error]
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Looking for update in /home/david/.smiteworks/fantasygrounds/FantasyGroundsUpdater_NEW
/home/david/.smiteworks/fantasygrounds/FantasyGroundsUpdater_NEW not found
Changing directory to /home/david/.smiteworks/fantasygrounds/FGUpdaterEngine
Launching FGUpdaterEngine: /home/david/.smiteworks/fantasygrounds/FGUpdaterEngine/FGUpdaterEngine.x86_64 -c
Found path: /home/david/.smiteworks/fantasygrounds/FGUpdaterEngine/FGUpdaterEngine.x86_64
Loading in SingleInstance mode
[2/25/2021 2:42:20 PM] Launcher scene exiting.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Crash from a week ago ... relevant info from the Player-prev.log
================================================== ===============
Got a SIGSEGV while executing native code. This usually indicates
a fatal error in the mono runtime or one of the native libraries
used by your application.
================================================== ===============
Caught fatal signal - signo:11 code:128 errno:0 addr:(nil)
Obtained 3 stack frames.
#0 0x007f2e2e2131e0 in funlockfile
#1 0x007f2e2eaa07bd in std::pair<std::_Rb_tree_iterator<int>, bool> std::_Rb_tree<int, int, std::_Identity<int>, std::less<int>, std::allocator<int> >::_M_insert_unique<int const&>(int const&)
#2 (nil) in (Unknown)
Today's Crash ... relevant info from the Player-prev.log
Unloading 5 unused Assets to reduce memory usage. Loaded Objects now: 2928.
Total: 7.651877 ms (FindLiveObjects: 0.287289 ms CreateObjectMapping: 0.041217 ms MarkObjects: 7.289418 ms DeleteObjects: 0.033623 ms)
[2/25/2021 2:42:15 PM] FGU: v4.0.10 ULTIMATE (2021-02-04)
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[2/25/2021 2:42:15 PM] OS: Linux 5.10 Fedora 33 64bit
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[2/25/2021 2:42:15 PM] GRAPHICS: Radeon RX 580 Series (POLARIS10, DRM 3.40.0, 5.10.17-200.fc33.x86_64, LLVM 11.0.0) : 5871
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[2/25/2021 2:42:15 PM] UI SCALE: 1.25
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[2/25/2021 2:42:15 PM] USER: kalaolani
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
[2/25/2021 2:42:15 PM] Launcher scene starting.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Lobby: Could not resolve host 'lobby.fantasygrounds.com'
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Fallback handler could not load library /home/david/.smiteworks/fantasygrounds/FantasyGrounds_Data/Mono/libKernel32
Fallback handler could not load library /home/david/.smiteworks/fantasygrounds/FantasyGrounds_Data/Mono/libKernel32.so
Fallback handler could not load library /home/david/.smiteworks/fantasygrounds/FantasyGrounds_Data/Mono/Kernel32
Fallback handler could not load library /home/david/.smiteworks/fantasygrounds/FantasyGrounds_Data/Mono/libKernel32
Fallback handler could not load library /home/david/.smiteworks/fantasygrounds/FantasyGrounds_Data/Mono/libKernel32.so
Fallback handler could not load library /home/david/.smiteworks/fantasygrounds/FantasyGrounds_Data/Mono/libKernel32
FGUpdaterEngine path is /home/david/.smiteworks/fantasygrounds/FGUpdaterEngine/FGUpdaterEngine.x86_64
[2/25/2021 2:42:20 PM] NETWORK STATUS: [Error]
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)
Looking for update in /home/david/.smiteworks/fantasygrounds/FantasyGroundsUpdater_NEW
/home/david/.smiteworks/fantasygrounds/FantasyGroundsUpdater_NEW not found
Changing directory to /home/david/.smiteworks/fantasygrounds/FGUpdaterEngine
Launching FGUpdaterEngine: /home/david/.smiteworks/fantasygrounds/FGUpdaterEngine/FGUpdaterEngine.x86_64 -c
Found path: /home/david/.smiteworks/fantasygrounds/FGUpdaterEngine/FGUpdaterEngine.x86_64
Loading in SingleInstance mode
[2/25/2021 2:42:20 PM] Launcher scene exiting.
(Filename: ./Runtime/Export/Debug/Debug.bindings.h Line: 35)