Aridhro
February 25th, 2021, 21:02
Hi SW,
I converted a module in FGC, exported the module, loaded it into FGU, created new images from assets, inputted LOS for 4 maps, closed FGU
unzipped the .mod file into a folder with the same name, and started the FG LOS Tool.exe
In FG LOS Tool.exe:
step 1: took the db.xml from the FGU campaign as Input XML
step 2: Set the unzipped fgc-.mod directory as the Target directory
44279
And this was the result when I opened FGU to check my Maps with LOS in the module.
44280
zoomed in:
44281
What it should be:
44282
The resolution of the LOS data is 10 times bigger than the resulotion of the actual map.
What can I do to make it right, without having to re draw the LOS?
Or did I encounter a bug?
Thanks you.
This is the FG LOS Tool.exe LOG file
checking images at //image/category/*
checking images at //image/*
filename = Ambush Standing Stones (Player) 23x23
Extracted occluder info written to C:\Users\lande\OneDrive\Bureaublad\GP Unsettled Ground\Ambush Standing Stones (Player) 23x23.xml
filename = Castle Ruins(Player) 35x35
Extracted occluder info written to C:\Users\lande\OneDrive\Bureaublad\GP Unsettled Ground\Castle Ruins(Player) 35x35.xml
filename = Mines Level 1 (Player) 34x34
Extracted occluder info written to C:\Users\lande\OneDrive\Bureaublad\GP Unsettled Ground\Mines Level 1 (Player) 34x34.xml
filename = Mines Level 2 (Player) 48x48
Extracted occluder info written to C:\Users\lande\OneDrive\Bureaublad\GP Unsettled Ground\Mines Level 2 (Player) 48x48.xml
2nd pass clean-up for Ambush Standing Stones (Player) 23x23
- snapping LOS to vertices and edges
- Closing Doors
2nd pass clean-up for Castle Ruins(Player) 35x35
- snapping LOS to vertices and edges
- Closing Doors
Skipping delete for C:\Users\lande\OneDrive\Bureaublad\GP Unsettled Ground\db.xml [Important]
Skipping delete for C:\Users\lande\OneDrive\Bureaublad\GP Unsettled Ground\definition.xml [Important]
2nd pass clean-up for Mines Level 1 (Player) 34x34
- snapping LOS to vertices and edges
- Closing Doors
2nd pass clean-up for Mines Level 2 (Player) 48x48
- snapping LOS to vertices and edges
- Closing Doors
Done Extracting LOS Data
I converted a module in FGC, exported the module, loaded it into FGU, created new images from assets, inputted LOS for 4 maps, closed FGU
unzipped the .mod file into a folder with the same name, and started the FG LOS Tool.exe
In FG LOS Tool.exe:
step 1: took the db.xml from the FGU campaign as Input XML
step 2: Set the unzipped fgc-.mod directory as the Target directory
44279
And this was the result when I opened FGU to check my Maps with LOS in the module.
44280
zoomed in:
44281
What it should be:
44282
The resolution of the LOS data is 10 times bigger than the resulotion of the actual map.
What can I do to make it right, without having to re draw the LOS?
Or did I encounter a bug?
Thanks you.
This is the FG LOS Tool.exe LOG file
checking images at //image/category/*
checking images at //image/*
filename = Ambush Standing Stones (Player) 23x23
Extracted occluder info written to C:\Users\lande\OneDrive\Bureaublad\GP Unsettled Ground\Ambush Standing Stones (Player) 23x23.xml
filename = Castle Ruins(Player) 35x35
Extracted occluder info written to C:\Users\lande\OneDrive\Bureaublad\GP Unsettled Ground\Castle Ruins(Player) 35x35.xml
filename = Mines Level 1 (Player) 34x34
Extracted occluder info written to C:\Users\lande\OneDrive\Bureaublad\GP Unsettled Ground\Mines Level 1 (Player) 34x34.xml
filename = Mines Level 2 (Player) 48x48
Extracted occluder info written to C:\Users\lande\OneDrive\Bureaublad\GP Unsettled Ground\Mines Level 2 (Player) 48x48.xml
2nd pass clean-up for Ambush Standing Stones (Player) 23x23
- snapping LOS to vertices and edges
- Closing Doors
2nd pass clean-up for Castle Ruins(Player) 35x35
- snapping LOS to vertices and edges
- Closing Doors
Skipping delete for C:\Users\lande\OneDrive\Bureaublad\GP Unsettled Ground\db.xml [Important]
Skipping delete for C:\Users\lande\OneDrive\Bureaublad\GP Unsettled Ground\definition.xml [Important]
2nd pass clean-up for Mines Level 1 (Player) 34x34
- snapping LOS to vertices and edges
- Closing Doors
2nd pass clean-up for Mines Level 2 (Player) 48x48
- snapping LOS to vertices and edges
- Closing Doors
Done Extracting LOS Data