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sweetsquid
February 25th, 2021, 07:20
Hi new to SW and FGU.

Is there a way to automate high rate of fire(ROF) attacks? Like for an ROF 3 a wildcard should roll 3 shooting die and 1 wild die. Each with-2 for recoil unless it is a recoilless weapon.

Manually attaching a modifier and rolling, 4 times Seems awkward.

In fact manual modifiers themselves are pretty messed up. They seem to apply to only 1 roll, and have no place in UI where they are displayed, though there is a strange pending wound entry that gets added to the active character whenever you use one... is this just buggy or am I just doing it wrong?

Jiminimonka
February 25th, 2021, 09:00
Hi new to SW and FGU.

Is there a way to automate high rate of fire(ROF) attacks? Like for an ROF 3 a wildcard should roll 3 shooting die and 1 wild die. Each with-2 for recoil unless it is a recoilless weapon.

Manually attaching a modifier and rolling, 4 times Seems awkward.

In fact manual modifiers themselves are pretty messed up. They seem to apply to only 1 roll, and have no place in UI where they are displayed, though there is a strange pending wound entry that gets added to the active character whenever you use one... is this just buggy or am I just doing it wrong?

Welcome to the FG Forums.

Have you watched these videos? https://www.fantasygrounds.com/forums/showthread.php?42881-Savage-Worlds-Fantasy-Grounds-Videos

I am not sure about the ROF, new to SW myself, but I am sure someone will be along shortly to assist.

IceBear
February 25th, 2021, 09:43
I believe I created sub-attacks for weapons with ROF > 1. So if my gun has a ROF 3 on my combat tab I have the gun listed like normal and then 2 subattacks...1 for 2 shots and 1 for 3.

I'm not up yet but pretty sure if you right click on the shooting die for each subattack you can add the appropriate recoil penalty in the modifiers field

Not sure if you were the same person who asked about how to do the variable shotgun damage depending on range but if not using subattacks is how you'd handle that too...one attack for short one for medium and one for long. The player chooses the appropriate one.

I haven't used the modifier field in awhile...either the automation does it or we've gone "Oops...should have been a -2 ,penalty there" and just done the math in our heads. I'll have to test later as maybe there's a new bug.

sweetsquid
February 25th, 2021, 11:32
Ah thanks those videos do help a bit.... I figured out my problem with modifiers, you don’t drag them to the active combatant rather you put it on the modifiers box on the bottom left. And you have to assign those 1st... unless you’re using a map with range.

Right clicking to add a dice to an attack for rate of fire works. As long as you start from the combat tracker and not the character sheet.

I’ll have to keep trying with the sub attacks. Seems like each sub gets a wild dice which isn’t correct. One of my players doesn’t have a mouse.... so right clicking is a challenge.

IceBear
February 25th, 2021, 11:37
No...something isn't right then. If it has 2 shooting dice it should roll those 2 plus one wild die only.

Also...if you right click and add a modifier it'll stay there permanently. So you could do it for the player and then it's done.

That said I'm pretty sure if you set up a sub-attack with 2 or more shooting dice it'll automatically do recoil penalty. I say that because in our rifts game I'm sure my laser rifle had an ignore recoil tag so I didn't get the -2 penalty

IceBear
February 25th, 2021, 11:51
Yeah, looking at the equipment list, the Laser Rifle has [>Ignore #Recoil] so it should be putting a -2 recoil penalty on any RoF 2 or more attacks. I guess you don't have the attacks set up right. I'm out of bed now and kid has breakfast so let me test and put up a screenshot

IceBear
February 25th, 2021, 11:57
Ok, I added an AK-47 to a character. By default on the combat tab it puts the weapon there with a single shot. I right clicked on it, created a subattack, called it AK-47 RoF 2, then right clicked on the dice, and set the number of attacks to 2. Did the same for three. I then attacked with the RoF3 attack and it rolled 3 shooting die + 1 wild die and automatically added the -2 Recoil penalty. Screenshot attached

sweetsquid
February 25th, 2021, 12:02
Ahhh thanks icebear, I see now if you right click entry for the attack in the character sheet you can change the number of attacks. It just doesn’t automatically update in the tracker (no data binding), but as you suggested I created new entries for 2 shot/3 shot. And replaced in the character in the tracker.

All seems good.

Funny you should mention laser rifle, if the players are lucky they may grab a couple... how did you create the no recoil flag?

IceBear
February 25th, 2021, 12:08
I didn't...if you look at the default laser rifle in the equipment list it's there. Ikael added the Ignore feature a few updates back...the Effects wiki really needs an update.

Yeah, the way FG works, a lot of times when you drag something from one place to another (like the character to the CT) it's making a copy so you if you make changes to the base item, better to delete the copy and replace it.

Have you seen the Effects Wiki? As I mentioned, it's sorely in need of updating, but it explains how you can add Effects to equipment and in general

https://www.fantasygrounds.com/wiki/index.php/Savage_Worlds_Effects#:~:text=What%20is%20an%20Eff ect%3F,Savage%20Worlds%20ruleset%20is%20effects.&text=In%20Savage%20Worlds%20ruleset%20effects,with out%20actually%20changing%20original%20fields.

IceBear
February 25th, 2021, 12:14
Oh, one thing about those manual modifiers...as the GM you can't add a modifier to a player's roll...those modifiers are for YOUR rolls. If, for some reason a player needs to add a manual modifier, they need to put it in the box on their side before rolling (and yes, it is just for that one roll)

sweetsquid
February 25th, 2021, 12:22
Thank you kindly for the help. I had the SF Companion laser rifle by mistake.

I’ll read up on the effects this afternoon. next session will go a lot better now. :)

IceBear
February 25th, 2021, 12:33
I only started using FGs last spring (I assume a lot of others did too for some reason :/ ) but group fell apart in the summer and since Sept we've been more just playing Theater of the Mind with the Savage Dice roller in Discord. However, I'm prepping to run Flash Gordon in Fantasy Grounds so getting back into it. I learned a lot from watching Doswelk's actual plays. You can see what he's doing from his end...like I didn't realize I could just start typing effects on the CT and they'll pop up (use Tab I think to autofill - gotta retest it now). Anyway, here's a link to his Youtube channel where you can watch his videos and see how he does things

https://www.youtube.com/channel/UCHSJY58TshY6mBFZvhCSkOQ

There's also the official Fantasy Grounds youtube channel, but since they're always DnD orientated it's not as useful

https://www.youtube.com/c/Fantasygrounds

Also, there's the Fantasy Grounds Discord server where a lot of us hang out in the Savage Worlds channel. It's where I learned a lot from Doswelk and Ikael

IceBear
February 25th, 2021, 12:39
Thank you kindly for the help. I had the SF Companion laser rifle by mistake.

I’ll read up on the effects this afternoon. next session will go a lot better now. :)

Yeah, you need to keep in mind that the Companions (Fantasy, SF, Horror and Supers) haven't been updated to SWADE yet so they're not 100% compatible. They're going to be updated (hopefully this year) but you kind of need to understand SWADE so you can modify where needed.

Not sure what's going to happen with purchasers of the companions on FGs when they're updated to SWADE in print. I sort of doubt they'll just update them to SWADE for free...might have to rebuy (hopefully with a discount).

Jiminimonka
February 25th, 2021, 16:38
Yeah, you need to keep in mind that the Companions (Fantasy, SF, Horror and Supers) haven't been updated to SWADE yet so they're not 100% compatible. They're going to be updated (hopefully this year) but you kind of need to understand SWADE so you can modify where needed.

Not sure what's going to happen with purchasers of the companions on FGs when they're updated to SWADE in print. I sort of doubt they'll just update them to SWADE for free...might have to rebuy (hopefully with a discount).

All those SW Deluxe products will probably get updated to SWADE for free, eventually. Small team, lots of work. :)

IceBear
February 25th, 2021, 17:20
Hopefully but technically they are for Deluxe which is still a separate ruleset for Fantasy Grounds so it's not like they're obsolete. Like Deadlands Reloaded vs Deadlands Wild West