Tropico
June 23rd, 2007, 16:14
First of all, hi everyone, I've been debating on buying FG for a _long_ time and now version 2 clinched it for me. I got it, it's awesome and I hope to have a lot of fun with it.
So here's my first question for the community; how come my players can't open their monster manual and look inside?
I mean, of course I know WHY, but - shouldn't that be my call, whether or not they get to look in there?
The software already has the little permissions icons to use with all the modules and books. So in theory I could easily control whether they can open it or not. But no matter what we try, or even if I put it on 'force load', the player client cannot open the manual.
So what if I run a highly tactical, combat-challenge type of d20 game where everyone has full free knowledge of everything (which just so happens to be the game that I run sometimes)? The program just won't support you in doing that then?
OK, so this is not really a big deal (cause d20srd.com is always there anyways) but if anyone has any advice or tip on how I could let my players open up their MMs I'd really appreciate it, or failing that, consider this a friendly request for a future feature of the program.
Just to be clear, I'm not bashing FG2 in any way, and I totally see the logic in restricting the players from the MM (and the Magic Items book as well).. I just think it should be an option rather than hard-coded into the software.
Thanks!
-Tropico
PS, there's always the chance that I might be being particularly dense and it really is possible, or that it might be a bug in my own computer, or whatever, if so, I apologize and ask for some help on that as well :)
So here's my first question for the community; how come my players can't open their monster manual and look inside?
I mean, of course I know WHY, but - shouldn't that be my call, whether or not they get to look in there?
The software already has the little permissions icons to use with all the modules and books. So in theory I could easily control whether they can open it or not. But no matter what we try, or even if I put it on 'force load', the player client cannot open the manual.
So what if I run a highly tactical, combat-challenge type of d20 game where everyone has full free knowledge of everything (which just so happens to be the game that I run sometimes)? The program just won't support you in doing that then?
OK, so this is not really a big deal (cause d20srd.com is always there anyways) but if anyone has any advice or tip on how I could let my players open up their MMs I'd really appreciate it, or failing that, consider this a friendly request for a future feature of the program.
Just to be clear, I'm not bashing FG2 in any way, and I totally see the logic in restricting the players from the MM (and the Magic Items book as well).. I just think it should be an option rather than hard-coded into the software.
Thanks!
-Tropico
PS, there's always the chance that I might be being particularly dense and it really is possible, or that it might be a bug in my own computer, or whatever, if so, I apologize and ask for some help on that as well :)