View Full Version : Only 10 entries per Modules page?
Weissrolf
February 18th, 2021, 09:24
Where do I turn this back to where it made better use of my screen estate (still bad without extension) instead of having me click on minuscule buttons to swap pages while the window is mostly empty?
https://i.imgur.com/rbzE10r.png
Please give us a list view, too.
Trenloe
February 18th, 2021, 09:29
See the discussion here: https://www.fantasygrounds.com/forums/showthread.php?66132-Ruleset-filter-broke-usability-of-Savage-Worlds-Deluxe-Adventure-Edition-content
Jiminimonka
February 18th, 2021, 12:17
Where do I turn this back to where it made better use of my screen estate (still bad without extension) instead of having me click on minuscule buttons to swap pages while the window is mostly empty?
https://i.imgur.com/rbzE10r.png
Please give us a list view, too.
You have 2 pages of modules? Why is the window so huge? I have 18 pages of modules and I have the window small. There is this function call Search (by name and by author) that helps me find what I am looking for in my 18 PAGES of modules. ;)
If you searched the forum before posting you would have found the link Trenloe posted. :)
Weissrolf
February 18th, 2021, 12:33
Because I used the DND5E sample to do the screenshot, making sure that nothing else gets in the way. We play Pathfinder 2, so no 5E modules here.
Searching the forum for "module window" does not turn up the linked thread in its results. And I would not have clicked on it if it did, because the thread title does not reveal anything about the content discussed here, thus I would have overlooked it.
If users had been asked about this "improvement" beforehand or had SW developers taken an UX design class I might not have needed to post at all. UX and performance are the main let downs of FGU.
Jiminimonka
February 18th, 2021, 12:46
Because I used the DND5E sample to do the screenshot, making sure that nothing else gets in the way. We play Pathfinder 2, so no 5E modules here.
Searching the forum for "module window" does not turn up the linked thread in its results. And I would not have clicked on it if it did, because the thread title does not reveal anything about the content discussed here, thus I would have overlooked it.
If users had been asked about this "improvement" beforehand or had SW developers taken an UX design class I might not have needed to post at all. UX and performance are the main let downs of FGU.
Seems Smiteworks added some more filters already.
43900
https://www.fantasygrounds.com/forums/attachment.php?attachmentid=43900&stc=1&d=1613652156/ (https://www.fantasygrounds.com/forums/attachment.php?attachmentid=43900&stc=1&d=1613652156)
Jiminimonka
February 18th, 2021, 12:48
This is an UI improvement.
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