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arcanjl
February 17th, 2021, 21:39
I am getting this error, and I can't figure out which extension it is coming from - thoughts?

[ERROR] Script execution error: [string "campaign/scripts/char_weapon_adnd.lua"]:202: attempt to index global 'ActorManager2' (a nil value)

Zacchaeus
February 17th, 2021, 21:42
Disable them all (or start a new campaign) and enable them one at a time until you get an error. It''s possible that multiple extensions won't work - depending on how many you use. See also the other threads from today about problems with the ADnD ruleset.

arcanjl
February 17th, 2021, 21:50
Ok ty

HywelPhillips
February 17th, 2021, 22:11
For me that was Automatic flanking (Kent McCullough) which we got every time we tried to roll a weapon attack this evening. There's a new version on DMSGuild which fixes it for me.

Cheers, Hywel

Manticore2020
February 21st, 2021, 17:39
Crazy i cant find whats wrong
all my weapons have no dice and no damage. s
Script Error: [string "campaign/scripts/char_weapon_adnd.lua"]:202: attempt to index global 'ActorManager2' (a nil value)
Script Error: [string "campaign/scripts/char_weapon_adnd.lua"]:202: attempt to index global 'ActorManager2' (a nil value)
Script Error: [string "campaign/scripts/char_weapon_adnd.lua"]:202: attempt to index global 'ActorManager2' (a nil value)
Script Error: [string "campaign/scripts/char_weapon_adnd.lua"]:202: attempt to index global 'ActorManager2' (a nil value)
Script Error: [string "campaign/scripts/char_weapon_adnd.lua"]:202: attempt to index global 'ActorManager2' (a nil value)
Script Error: [string "campaign/scripts/char_weapon_adnd.lua"]:202: attempt to index global 'ActorManager2' (a nil value)

Zacchaeus
February 21st, 2021, 17:43
Disable all extensions. See post #2

Greywolf411
February 21st, 2021, 18:30
For me the mods (by Kent McCullough); Automatic Return Damage, Automatic Sneak Attack, Blindsight and Truesight were the ones messing things up. I downloaded updated Return and Sneak attack files and my unity fantasy grounds appears to now work with those. My classic, however, still doesn't work, getting similar errors to what you're getting Manticore2020. When I brought my campaign from classic to unity I was able to have those extensions work interestingly.

What's weird now is, in FGU, I've unchecked and rechecked these and started the campaign to get some errors on start, but it allows me to roll characters attacks/damages. I was even able to load all three of them, and while it did give me an error on load, I was able to roll and get results, as opposed to earlier with your similar errors.

I hope you're able to get yours working. My yesterday's session luckily didn't have any combat. :)

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Yogel
February 22nd, 2021, 06:12
LAE:ExpandedOptions, the recent update removed actormanager2, LAE:ExpandedOptions relies on it. I had the same problem with it.

Greywolf411
February 22nd, 2021, 16:33
LAE:ExpandedOptions? I don't see that as an extension in my list. How were you able to fix it?

Manticore2020
February 22nd, 2021, 16:57
yes i downlaoded the last update of Adv effects and all is good now

TXCBoy36
February 23rd, 2021, 09:19
Like you, I had numerous extensions and was getting the same error messages. I removed all of them and returned FG to its original function and it was working fine. I then added each one back in so I could identify which ones were causing the issues.

The following extensions were malfunctioning....Better Module Window, Current HP, Weapon Handling, 5e Action Abilities and Advanced Effects....

I am running all of my other extensions and it is working fine now....hope this helps!