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John_Geeshu
June 21st, 2007, 20:34
I am not getting full functionality out of the combat tracker. The procedure I follow is:

1. Open combat tracker
2. Drag and drop player portraits onto tracker
3. Click the button to the left of the portrait who is first in initiative. A red flag appears beside their name on the combat tracker
4. Click "next actor" to move the red flag to the next portrait

My players report that they are not seeing the red flag and turn notice in their chat window. What am I doing wrong?

Cheers!

joshuha
June 21st, 2007, 20:56
Thats strange. You are using the default d20 ruleset with no modifications and on 2.012?

John_Geeshu
June 21st, 2007, 21:28
Yes to all of the above.

joshuha
June 21st, 2007, 21:59
Are you seeing the Flag and Name in the chat box locally? Their little player icon on the combat tracker is green right? Not red or yellow?

richvalle
June 21st, 2007, 22:12
Are you setting the init so it can sort them? Is the round number at the bottom starting at 1 and going up as you click though the list?

John_Geeshu
June 21st, 2007, 22:16
Yes they are sorted by init, and yes the round numbers are going up as I click through the list. No I am not seeing the flag and name in the chat box locally. If the "green" icon is not in the box will it still work? I wasn't using the "friendly", "Neutral", "Hostile" icons.

joshuha
June 21st, 2007, 22:38
Well a PC should automatically be assigned the friendly icon if you are drag and dropping the potrait in there to create the entry (not assigning it just to the token control on a blank entry you typed yourself).


The relevant code is in the combattracker_entry.lua file in the Scripts folder. Do a d20unpak and look for this section:



function setActive(state)
active.setState(state);

if state and charactertype == "pc" then
-- Turn notification
local msg = {};
msg.text = name.getValue();
msg.font = "narratorfont";
msg.icon = "indicator_flag";

ChatManager.deliverMessage(msg);
end
end


Just want to verify you have the right code in there.

John_Geeshu
June 21st, 2007, 22:51
Looks to be all there.

Monkeyboy
June 22nd, 2007, 18:35
the pc's have to be listed as friendly, green, on the combat tracker for the flag to come up in the chat window.

without that, you should still see any token on a map that is linked to the combat tracker become highlighted when it is it's turn. A little hard to see but it is there.

joshuha
June 22nd, 2007, 18:40
Yes but in the default d20 ruleset PCs that are dragged and dropped into the tracker to create the entry get flagged as friendly as well as the type == PC to trigger the turn notification. Not sure why he isnt seeing that.

I would test out creating another test campaign to make sure its not some weird corruption in your campaignregistry.lua file.

John_Geeshu
June 22nd, 2007, 22:05
I believe I know what I am doing wrong from following another thread about wounds and the combat tracker. I clicked to create a new entry and then dragged and dropped the player portrait onto it, which as I now understand it, means they are not linked. I think we shall have no more problems. User error as it were.

richvalle
June 22nd, 2007, 22:13
Whew. :)

Good luck!

rv