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View Full Version : Meow Magic - A collection of spells by SwordMeow from Cantrip to 10th level



ghen
February 16th, 2021, 00:54
https://i.imgur.com/iLCfZPf.jpg
SwordMeow has created a lot of spells over the past X years, but I haven't seen any work on creating a module. All of the spells seem particularly balanced for homebrew. Nothing OP compared to almost every homebrew spell list I've seen. So I decided to be the change I wanted in the world and am in the process of making the module.

How many new spells you ask?

Cantrip - 25
1st level - 29
2nd level - 45
3rd level - 74
4th level - 45
5th level - 42
6th level - 18
7th level - 19
8th level - 7
9th level - 19
10th level - 17

What? 10th level? yeah, they're multiple spellcaster only. but still kinda OP. They're the only ones that might require a second look for players. They're GREAT for seeding your world as a DM though. ;)

Example spells:

https://i.imgur.com/wIsS2Lm.png (Wall of Paper)
https://i.imgur.com/DZWoYjT.png (Thorns of a Rose)
https://i.imgur.com/uhOrwPc.png (Bowsprit)

and the one I want to use right away in a campaign:

https://i.imgur.com/bBepUhD.png


Current release:
2.0 release: formatting complete, ready for play. Let me know if there's anything that isn't parsing correctly or needs extra 'effects' added.
2.11 release: newest spells + some extra fluff

This mod is created and maintained with permission from the original author.
To support their work, check out their patreon (https://www.patreon.com/meowmagic)

Download here: https://mega.nz/file/eq5WhRjI#0UNupa3J-Dd-Cl3Cf-PdtfK0BeGzeOvyydmtjp1DQkk
Forge link: https://forge.fantasygrounds.com/shop/items/197/view

Zacchaeus
February 16th, 2021, 01:24
Do you have the authors permission to distribute his work?

ghen
February 16th, 2021, 01:50
yep, sorry. I knew I forgot something in the OP.

SirMotte
February 21st, 2021, 00:10
Those are really nice spells from what I've seen so far. Thanks for making the conversion to FG!

ghen
February 21st, 2021, 01:33
Yep, np. I wanted them in my new campaign so I sent the author a PM if they wanted me to publish the module for 'em. I would've done this regardless for my own use lol. Should be on track for a 1.0 release tomorrow.

SirMotte
February 21st, 2021, 01:40
Yep, np. I wanted them in my new campaign so I sent the author a PM if they wanted me to publish the module for 'em. I would've done this regardless for my own use lol. Should be on track for a 1.0 release tomorrow.

Great! Can't have enough spells for your players to choose from, right ;).

ghen
February 21st, 2021, 23:30
File uploaded for the 1.0 release.

Fantasy Module Parser hasn't completed formatting control yet, so I'll have to go back through and re-format everything. ETA next sunday.

SirMotte
February 21st, 2021, 23:57
Awesome! Thanks a lot.
Gonna have my hands full with translations to german for weeks! :D

ghen
February 27th, 2021, 13:14
Updated to 2.0

Formatting fixed for all spells.

Remaining:

Playtesting needed to see if FG is parsing the text correctly. :) That's it!

If I get more permissions from the original author then I'll add more. For now, this mod is limited to spells.

LordEntrails
March 8th, 2021, 01:28
What rule system are these written for?

ghen
March 8th, 2021, 01:44
5th edition dnd

ghen
August 24th, 2021, 02:44
Uploaded a transitory version. I've updated the spell list to current and started adding images to each spell for proper accreditation and the cool flavor art :)

Once Forge access is granted I'll put it there, which will make it much easier for updates to be dispersed as spells are added one at a time.

ghen
August 24th, 2021, 22:47
Yay forge working, that was easy :)

MeAndUnique
August 26th, 2021, 16:55
Yay forge working, that was easy :)

Sorry to rain on the parade a bit: Mordenkainen is WotC IP and can't be referenced in something distributed in the Forge (or anywhere else the doesn't confer a license). So you could have this on the DMsG or change it to another name. In the SRD, for example, Mordenkainen's spells have been renamed to Mage's something or other.

ghen
August 30th, 2021, 16:12
oh woopsie, easy fix though. Licensing is far over my head, so thanks for the heads up. I'll edit the actual mod later, but text online is set.

ghen
March 27th, 2022, 19:37
the second level spell "Carry On" wasn't automated properly, so I manually edited it.

It now includes a heal and a damage button. The wording of the spell would have you manually apply the damage, but I like the automated version.

artan6966
June 28th, 2022, 23:47
I wish you would put the spells into a book format.