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deer_buster
February 12th, 2021, 19:39
Dice Macro combining still not working for explode high and explode low on a single dice string. Whatever is second is ignored.

ex: 1d100e95l5 explodes if >=95 is rolled, however, if <=5 is rolled, it does not explode low. Same goes if the settings are reversed...low happens but high does not.

This was bug reported in Unity alpha/beta. Just throwing it out as a reminder.

deer_buster
December 21st, 2023, 19:40
Checking back in, it's been awhile. Explode low (d100l5) still doesn't work correctly.

Moon Wizard
December 22nd, 2023, 01:27
Yeah, given that it almost never comes up, it has not been prioritized for fix yet though it is still on my long term list.

Regards,
JPG