deer_buster
February 12th, 2021, 19:39
Dice Macro combining still not working for explode high and explode low on a single dice string. Whatever is second is ignored.
ex: 1d100e95l5 explodes if >=95 is rolled, however, if <=5 is rolled, it does not explode low. Same goes if the settings are reversed...low happens but high does not.
This was bug reported in Unity alpha/beta. Just throwing it out as a reminder.
ex: 1d100e95l5 explodes if >=95 is rolled, however, if <=5 is rolled, it does not explode low. Same goes if the settings are reversed...low happens but high does not.
This was bug reported in Unity alpha/beta. Just throwing it out as a reminder.