View Full Version : Effect to add bonus to save vs. specific spells
barles
February 12th, 2021, 01:31
Is it possible to write syntax like IF: SPELL(Charm Person, Charm Monster, Dominate); SAVE: 2, or maybe IF: SPELLTYPE(Mind Affecting); SAVE: 2, in order to create an effect that gives a +2 save bonus to spells, but only mind affecting spells? Trying to add the player's options kits to my campaign manually.
Sterno
February 12th, 2021, 16:15
You can do "SAVE: 2 mind" to create an effect that will give you +2 to saves versus mind-affecting spells. However, as it currently stands, none of the spells in purchasable FG modules are marked as "mind affecting" so this won't really work unless you go edit them yourselves (by going into the cast action of the spell and adding "mind" to the properties box in the whichever spells you desire). I know updating the PHB spells is on Celestian's list of things he wants to do but I'm pretty sure it hasn't been done yet. I did add them for the OSRIC module I did (linked in my sig below) if you want to see some examples of how to do it.
The list of keywords like "mind" that you can use is a finite list (you can't just put in any word you want and have it work) but unfortunately I can't check what they are right now due to some computer issues. Somewhere in my OSRIC post (again, see my sig) I posted a list of all the spells I updated and which keywords I added to them, so that might give some guidance if you're going to do it yourself.
As far as I know, there is no way to set up a save bonus against one specific spell.
celestian
February 12th, 2021, 18:29
Is it possible to write syntax like IF: SPELL(Charm Person, Charm Monster, Dominate); SAVE: 2, or maybe IF: SPELLTYPE(Mind Affecting); SAVE: 2, in order to create an effect that gives a +2 save bonus to spells, but only mind affecting spells? Trying to add the player's options kits to my campaign manually.
I've recently added a feature that lets you add properties to spells/powers and an effect option to configure modifiers with those values.
Say you have a fireball spell, the property is "fire" and you have a druid that gets +1 to lightning and fire saves you'd give them the effect of "SAVE: 2, fire, lightning"
I've started the process over the past weeks adding properties to the core spells. Fireball and lightning for example already have those properties.
You can also add any properties to spells/powers you like but keep in mind effects require the ones listed as "damage" types or these:
"bleed",
"blind",
"charm",
"dark",
"fear",
"light",
"mind",
"sleep",
"stun",
If you try and add an effect that doesn't match those (damage types or the listed) the entire effect will be ignored.
If you have a cleric that gets +2 saves versus blind spells you'd make sure the property "blind" is on the spell and then give the character "SAVE: 2, blind".
Here is an example of a light spell. It has 2 properties, light and blind.
https://i.imgur.com/Suj4XEn.png
You can also do something similar with "magic resist". For example elves have a 90% resistance to sleep and charm. The effect would be "MR: 90, sleep,charm".
graziano.girelli
February 12th, 2021, 22:23
Really great and useful option!!!
Thanks Celestian.
barles
February 12th, 2021, 23:52
Thank you gentlemen, this is exactly what I need. I am running into an issue though, I can't edit the spells to add the properties. I clicked the gear icon, but there's no dialogue box under properties for me add a tag.
celestian
February 13th, 2021, 08:00
Thank you gentlemen, this is exactly what I need. I am running into an issue though, I can't edit the spells to add the properties. I clicked the gear icon, but there's no dialogue box under properties for me add a tag.
You have to have a local copy of the spell to change properties. The versions in the PHB cannot be directly edited.
barles
February 13th, 2021, 18:07
Got it. Thanks for the guidance!
Morganwolf
February 18th, 2021, 19:31
Celestian first let me compliment you I am a long time player been playing D&D and similar games for over 35 years; you made my life easier with the 2e-1e extension. Is there a recent update to that I can currently replace because recent updates have caused RIP & status of enemy not functional even if setup as yes in setup also all these new feature updates is there a new extention we can add to the 2e-1e properties?
Regards
celestian
February 18th, 2021, 21:21
Celestian first let me compliment you I am a long time player been playing D&D and similar games for over 35 years; you made my life easier with the 2e-1e extension. Is there a recent update to that I can currently replace because recent updates have caused RIP & status of enemy not functional even if setup as yes in setup also all these new feature updates is there a new extention we can add to the 2e-1e properties?
Regards
I wont be able to look at the 1e extension until next week. I don't recall anything in it that should cause issues tho. Technically it's just a list of values and nothing more.
Morganwolf
February 18th, 2021, 21:58
I wont be able to look at the 1e extension until next week. I don't recall anything in it that should cause issues tho. Technically it's just a list of values and nothing more.
Thanks, hate to be a bother but it seems that the 17 ability score has always been messed up and does not come out right for any character made, if you could check that too much appreciated.
celestian
February 18th, 2021, 22:16
Thanks, hate to be a bother but it seems that the 17 ability score has always been messed up and does not come out right for any character made, if you could check that too much appreciated.
Make sure you're running the most current version. There was a wisdom problem previously that was resolved.
Morganwolf
February 19th, 2021, 14:49
Can you please provide a link to that latest version so I may download it.. Thanks.
lamorric
February 27th, 2021, 07:04
celestian,
Is your update in CoreRPG or some other specific ruleset / extension?
Would it be possible to make it look at the spell school too?
This would help with a ton of the special "resistances" that are afforded to many character classes (e.g. PFRPG Sorcerer Protean Bloodline Protean Resistance gives +2 save vs. polymorph, petrification, and transmutation).
celestian
February 27th, 2021, 07:06
celestian,
Is your update in CoreRPG or some other specific ruleset / extension?
Would it be possible to make it look at the spell school too?
This would help with a ton of the special "resistances" that are afforded to many character classes (e.g. PFRPG Sorcerer Protean Bloodline Protean Resistance gives +2 save vs. polymorph, petrification, and transmutation).
The discussions in this thread are specific to the 2E ruleset.
spencerg
February 15th, 2023, 04:30
Late to post, but im just curious if i can actually code this.
Druids have +2 to saving throws vs. fire, electric...would this effect code work in this scenario?
[Druid Save Bonus; SAVE: 2 fire, electric]
celestian
February 15th, 2023, 06:04
Late to post, but im just curious if i can actually code this.
Druids have +2 to saving throws vs. fire, electric...would this effect code work in this scenario?
[Druid Save Bonus; SAVE: 2 fire, electric]
yes but I'd use fire,lightning since thats the damage type in FGU. You will need to configure the spells/powers with properties of those as mentioned above and in the site docs.
spencerg
February 15th, 2023, 06:21
thanks celest, i totally understand- spell needs the dmg type defined in order for the effect to trigger. I guess one way to remember u have bonuses like this is just create the effect and apply to your character regardless … as a visual reminder. If the spell or power targeting you doesn’t have the dmg type properly set or listed… at least it’s there to help u remember and can manually adjust.
celestian
February 15th, 2023, 06:34
thanks celest, i totally understand- spell needs the dmg type defined in order for the effect to trigger. I guess one way to remember u have bonuses like this is just create the effect and apply to your character regardless … as a visual reminder. If the spell or power targeting you doesn’t have the dmg type properly set or listed… at least it’s there to help u remember and can manually adjust.
The spell damage isn't what this will trigger on, the spell needs to have the property of "lighting" or "fire" or both.
See the image above (https://www.fantasygrounds.com/forums/showthread.php?65964-Effect-to-add-bonus-to-save-vs-specific-spells&p=577988&viewfull=1#post577988) for an example, and it has no damage what-so-ever.
spencerg
February 15th, 2023, 17:17
thank you, i see it now. :)
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