Imagix
February 11th, 2021, 15:31
A thought popped into mind about LOS that I don't think has been mentioned yet. How far away can you see other light sources? The scenario I'm thinking of: let's assume that the token is at the end of a 10'x500'. The token has a light source which lights up 30' bright and 30' dim. So things are somewhat visible out to 60'. Let's also assume that there exists a light source way out at the 450' mark. Will the token be able to see out to 60', darkness from there to 390', dim to 420', bright to 480', and dim out to the end at 500'? Next two wrinkles: if the corridor turns 90 degrees and the light source is 10' around the corner (thus no direct LOS to the light source, but can see the illuminated area)? How about if the corridor turns again 90 degrees and the light source is around _that_ corner?
I guess the point I'm considering is whether the light source is blindly illuminating the 60' radius, or does it respect occluders (ie: does a light source fire out straight non-bouncing lines to figure out the illuminated area)? So the token would see the end of the corridor illuminated by the light source around the first corner, but not one around the second. (OK, now if we got _real_ fancy, I suppose we could talk about the reflectivity of the walls, blah, blah, blah. but that would seem to be _way_ more detailed than necessary. Yay raytracing!)
I guess the point I'm considering is whether the light source is blindly illuminating the 60' radius, or does it respect occluders (ie: does a light source fire out straight non-bouncing lines to figure out the illuminated area)? So the token would see the end of the corridor illuminated by the light source around the first corner, but not one around the second. (OK, now if we got _real_ fancy, I suppose we could talk about the reflectivity of the walls, blah, blah, blah. but that would seem to be _way_ more detailed than necessary. Yay raytracing!)