EllivasKram
February 11th, 2021, 07:13
Can I ask if LOS calculations into infinity is really a good idea.
I ask as I’m DM’ing the campaign ‘DoTMM’ (Dungeon of the MadMage)
It has large level maps. In a dungeon crawl like this LOS into infinity is quite obviously being calculated. But I ask why.
Maybe some maps could be defined with a LOS calculation limit. Maybe it could be a Setting.
Even as a FGU default maybe it should be Max’d to max bow limits.
Obviously if there is no GPU utilisation advantage then maybe this is superfluous as a request. But OMG (Is it me) LOS all of a sudden seems to be if anything eating resources more than ever before over the last 12+Months. With Vision limit and lighting I fear it’s a feature most will have to turn off until our player user base refresh their H/W.
I ask as I’m DM’ing the campaign ‘DoTMM’ (Dungeon of the MadMage)
It has large level maps. In a dungeon crawl like this LOS into infinity is quite obviously being calculated. But I ask why.
Maybe some maps could be defined with a LOS calculation limit. Maybe it could be a Setting.
Even as a FGU default maybe it should be Max’d to max bow limits.
Obviously if there is no GPU utilisation advantage then maybe this is superfluous as a request. But OMG (Is it me) LOS all of a sudden seems to be if anything eating resources more than ever before over the last 12+Months. With Vision limit and lighting I fear it’s a feature most will have to turn off until our player user base refresh their H/W.