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View Full Version : Optional Rule: Vitality



arcanjl
February 7th, 2021, 16:52
Has anyone written an extension for this, if not, would some take this on for commission?

https://media.wizards.com/2015/downloads/dnd/UA5_VariantRules.pdf

Excerpt:
Optional Rule: Vitality

Some DMs find hit points bothersome. A fighter can survive a fireball, a troll’s rending claws, and a one‐hundred‐foot fall, only to crumple in a heap due to a kobold’s dagger slash. This optional rule more realistically reflects the wear and tear a character suffers from wounds. Each character has a pool of vitality in addition to hit points. A character’s maximum vitality equals the character’s Constitution score. Whenever a character takes 10 or more damage from an attack or effect, the character loses vitality. Divide the damage by 10 and round down. The result is how much vitality a character loses. In other words, a character loses 1 vitality for every 10 points of damage dealt by an attack or effect. ©2015 Wizards of the Coast LLC 2 If a character suffers a critical hit, double the vitality lost, so that the character loses 2 vitality for every 10 points of damage. If a critical hit deals less than 10 damage, it still reduces vitality by 1.

Losing vitality causes a character’s hit point maximum to drop. Calculate the character’s current maximum using vitality instead of Constitution. Thus, as vitality drops, a character’s Constitution modifier for determining hit points also drops. A character reduced to 0 vitality is immediately reduced to 0 hit points. If a character is reduced to 0 hit points but his or her vitality remains above 0, any additional damage is applied instead to the character’s vitality. A character is not unconscious until both hit points and vitality reach 0. Completing a long rest increases a character’s vitality by 1 + the character’s Constitution modifier, up to the character’s maximum vitality. Effects that restore hit points have no effect on vitality. However, a character with maximum hit points who receives healing instead restores 1 vitality for every 10 points of healing.

Zacchaeus
February 7th, 2021, 17:36
I don't know if this one still works https://www.fantasygrounds.com/forums/showthread.php?24671-Vitality-Extension

arcanjl
February 7th, 2021, 17:39
Thank you! It does not :(
(close though)
I have tried it, and even tried editing it - want to see a Christmas tree of failures? lol

jhathawaytn
February 23rd, 2021, 21:29
I would love to see this updated to work with the latest FGU release. I would pay commission as well if someone would take on the project... Maybe @TheoGeek