Larsenex
February 4th, 2021, 21:58
Just a shout out to Shaderaven and Trenloe for helping me with various code requests on how to do things. I started a new campaign with my group as we go to Age of Ashes ap3 and ran into a wall story wise (no real good reason why the players should explore the 'doors') and the encounters were really random in how fun they were.
A home brew campaign set in Golarion. I have not had so much fun creating my own custom encounters for the group and for some reason the role play is easier.
One thing I need some help with is how to trigger a DC check against a skill or Fort/Will/Ref. I have watched shades video a few times and I think I got poisons worked out. The writing of the line in the automation section 'Fortitude Save DC18" and SAVE:Fort 18 seems to give me trouble.
Anyway I am learning it..I mean deep learning and its all fun.
A home brew campaign set in Golarion. I have not had so much fun creating my own custom encounters for the group and for some reason the role play is easier.
One thing I need some help with is how to trigger a DC check against a skill or Fort/Will/Ref. I have watched shades video a few times and I think I got poisons worked out. The writing of the line in the automation section 'Fortitude Save DC18" and SAVE:Fort 18 seems to give me trouble.
Anyway I am learning it..I mean deep learning and its all fun.