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View Full Version : Randomising skill percentages



NickT
February 2nd, 2021, 21:49
If I toggle race on a NPC record I can effectively put a random factor onto the stat blocks by giving the formula for calculating the final value for the appropriate stat.

Is there any way I can similarly add a random element to the selected skills for the NPC, by putting in a formula i.e. Persuade [1d10+20]

NickT

damned
February 2nd, 2021, 22:33
I dont believe you can NickT.

NickT
February 3rd, 2021, 16:35
Oh well ;>) another one for the wish list!