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View Full Version : Release Updates for February 2nd, 2021



lokiare
February 2nd, 2021, 21:28
Please remember not to update right before a game starts.

In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.

Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.

The following products have been updated:

Legendary Summoners (Pathfinder RPG and D&D 3.5/ OGL)

[Fixed] Category to work with other Legendary classes


Rolemaster Companion I (Rolemaster Classic)

[Fixed] Full name for Animal Training skill


D&D Classics: Player's Handbook (2E) (D&D Classics - AD&D 1E/2E)

[Fixed] Various spells w/o effect tags
Properties pass on spells, set various


[U]2E Ruleset (2E Compatible)

Added a "/sashow all" command to activate all entries in the CT list for debugging purposes
[Fixed] PC weapons in the Combat Tracker were not accounting for weapon prof adjustments.
[Fixed] Aura spell effect distances in FGU systems could be incorrect.


[U]Beasts & Barbarians Steel Edition GM Guide (Savage Worlds)

[Fixed] Extension name


Call of Cthulhu 7E (Ruleset) (Call of Cthulhu 7E)

[Fixed] Fixed issues with Era Skills and character format in FGU


D&D Classics: Marco Volo: Departure (2E) (2E Compatible)

[Removed] Extra encounters
[Fixed] Few minor spelling corrections
[Added] Psionic powers to NPC


RMC: A Wedding at Axebridge (Rolemaster Classic)

[Fixed] Character encoding for FGU


RMC: Shadow World: Tales from the Green Gryphon Inn (Rolemaster Classic)

[Fixed] Character encoding for FGU


RMC: Dun Cru (Rolemaster Classic)

[Fixed] Character encoding for FGU


D&D Classics: FRC1 Ruins of Adventure (1E) (D&D Classics - AD&D 1E/2E)

[Fixed] Links on maps
[Fixed] Table links
[Fixed] Encounter links
[Fixed] Missing tokens
[Fixed] Some spelling errors


FG Theme - Futuristic (Generic Add-ons)

[Fixed] Some FG Classic fonts not displaying properly in chat
[Fixed] Several Font errors in FGC


Rolemaster Classic (Rolemaster Classic)

[Added] New Effect: OB modifies the Offense Bonus of attacks made by the attacker (OB:10)
[Added] New Effect: DB modifies Defense Bonus of the target of an attack (DB:10)
[Added] New Effect: Bonus/penalty to Movement Maneuvers (MM: 10)
[Added] New Effect: Bonus/penalty to Static Manuevers (SM:10)
[Added] New Effect: Bonus/penalty to Resistance Rolls (RR:10)
[Added] New Effect: Bonus/penalty to Skills (both SM and MM) (Skill: 10)
[Added] New options "RM Table Results: Effect Visibility - Ally" which will set the effects to visible to GM Only or All (Default=All)
[Added] New options "RM Table Results: Effect Visibility - Non-ally" which will set the effects to visible to GM Only or All (Default=GM Only)
[Updated] The text description and added GM Only to the "RM Table Results: Send description to chat" Option
[Updated] "label_column" template to a new template to prevent conflicts with extensions
[Fixed] Script execution error: [string "scripts/rules_pc.lua"]:588 attempt to index a nil value
[Fixed] Locked items showing incorrect controls for players
[Fixed] Sorting the Table Resolver modifier list
[Fixed] Column labels for Combat Tracker attacks on the player side not above the appropriate columns
[Updated] The defender stunned modifier to GM only so the players don't see it in the chat message
[Fixed] Att OB for attacks on the Combat Tracker not calculating correctly if the OB changes
[Fixed] Database type mismatch on path (notes) in control (notes) in class (skill)
[Added] Drop down list to the Character Sheet language name so they can be selected instead of typed
[Fixed] Unidentified item showing the identified name on the Combat tab Weapons/Defenses list
[Fixed] Unidentified Spell Adders and Multipliers are listed in the SPELL ADDER/PP MULTIPLIER dropdown list on the Combat tab
[Fixed] Unidentified item showing the identified name in the Equipped Items drop down lists on the Combat tab
[Fixed] Name on Attacks and Defenses on Combat Tracker doesn't show correct name when it is non-ID
[Fixed] When attacking the name is shown instead of the non-ID name when items aren't identified
[Added] Field to handle non-ID DB
[Added] Field to handle non-ID OB
[Fixed] Exhaustion calculations on the Combat Tracker
[Fixed] Party Sheet secondary skill list isn't including the campaign or RM Companion 1 skills
[Added] Filter for level to the campaign NPC list
[Fixed] Character encoding for FGU
[Added] New Effect: OB modifies the Offense Bonus of attacks made by the attacker (OB:10)
[Added] New Effect: DB modifies Defense Bonus of the target of an attack (DB:10)
[Added] New Effect: Bonus/penalty to Movement Maneuvers (MM: 10)
[Added] New Effect: Bonus/penalty to Static Manuevers (SM:10)
[Added] New Effect: Bonus/penalty to Resistance Rolls (RR:10)
[Added] New Effect: Bonus/penalty to Skills (both SM and MM) (Skill: 10)
[Added] New options "RM Table Results: Effect Visibility - Ally" which will set the effects to visible to GM Only or All (Default=All)
[Added] New options "RM Table Results: Effect Visibility - Non-ally" which will set the effects to visible to GM Only or All (Default=GM Only)
[Updated] The text description and added GM Only to the "RM Table Results: Send description to chat" Option
[Updated] "label_column" template to a new template to prevent conflicts with extensions
[Fixed] Script execution error: [string "scripts/rules_pc.lua"]:588 attempt to index a nil value
[Fixed] Locked items showing incorrect controls for players
[Fixed] Sorting the Table Resolver modifier list
[Fixed] Column labels for Combat Tracker attacks on the player side not above the appropriate columns
[Updated] The defender stunned modifier to GM only so the players don't see it in the chat message
[Fixed] Att OB for attacks on the Combat Tracker not calculating correctly if the OB changes
[Fixed] Database type mismatch on path (notes) in control (notes) in class (skill)
[Added] Drop down list to the Character Sheet language name so they can be selected instead of typed
[Fixed] Unidentified item showing the identified name on the Combat tab Weapons/Defenses list
[Fixed] Unidentified Spell Adders and Multipliers are listed in the SPELL ADDER/PP MULTIPLIER dropdown list on the Combat tab
[Fixed] Unidentified item showing the identified name in the Equipped Items drop down lists on the Combat tab
[Fixed] Name on Attacks and Defenses on Combat Tracker doesn't show correct name when it is non-ID
[Fixed] When attacking the name is shown instead of the non-ID name when items aren't identified
[Added] Field to handle non-ID DB
[Added] Field to handle non-ID OB

lokiare
February 2nd, 2021, 21:29
Continued...

D&D Volo's Guide to Monsters (D&D fifth edition)

[Fixed] Script error on one reference page


A18: Storm's Wake (Pathfinder RPG and D&D 3.5/ OGL)

[Added] Fantasy Grounds Unity occluders


A18: Storm's Wake (5E Compatible)

[Added] Fantasy Grounds Unity occulders


A22: Saatman's Throne (5E Compatible)

[Added] Fantasy Grounds Unity occluders


Pathfinder 2 RPG - Bestiary (Pathfinder 2.0)

Automation through Level 10


[U]Pathfinder 2 RPG - Bestiary 2 (Pathfinder 2.0)

Automation for Level 10 Creatures
[Fixed] Some formatting and information for Level 10 Creatures


[U]Alien the Roleplaying Game (Alien Roleplaying Game)

[Added] Critical Injuries text box in PC Sheet has been adjusted to accept drag & drop effects from FX library. All effects are now applied to every skill roll done from the character sheet. Creating custom injury is allowed and follows the same rules as Effects. This means [Armor Rating] is also supported if desired.
[Added] Critical Injuries created in PC Sheet and Effects applied to PC in Combat Tracker stack together.
[Added] Added filtering to PC Ship Sheet frames - Armaments, Int. Modules and Upgrades lists accept only drag & drop objects of the respective category.
Pixel perfection to lists for Add/Edit/Remove controls on Character Sheets & PC Sheets
[Updated] Module load buttons in Campaign Setup window updated to one module per button
[Updated] PC Ship & NPC token placeholder art
[Fixed] Effects from the Combat Tracker are now properly taken into account when rolls are made from the Active Equipment frame in PC Sheet
[Fixed] Effects applied to NPCs in CT now properly modify attack & skill rolls
[Fixed] Skill list of Osterman in Last Days' of Hadley's Hope


[U]Starfinder Character Operations Manual (Starfinder)

[Added] Cache Augmentation alternate feature for Technomancer


Rise of the Drow: Collector's Edition (5E Compatible)

[Fixed] minor error.


Savage Worlds Adventure Edition (Savage Worlds)

[Fixed] Vehicle and Power Armor size is not applied for PC attacks. Fixed
[Fixed] Bennies are no longer displayed in the party sheet. Fixed


Starfinder RPG - Core Rules (Starfinder)

[Fixed] Added missing Traps to NPC List.

superteddy57
February 2nd, 2021, 21:31
Icewind Dale Rime of the Frostmaiden (5e)

[Fixed] Nass Lantomir's Ghost npc image not displaying correctly

lokiare
February 5th, 2021, 17:41
Hotfixes

Star Battles: Space Stations and Planets Space Map Pack (Generic Add-ons)

[Fixed] Image access issues in FGU.

lokiare
February 7th, 2021, 18:39
Hotfixes

Rise of the Drow: Collector's Edition (Pathfinder RPG and D&D 3.5/ OGL)

[Removed] Author signatures