lokiare
February 2nd, 2021, 21:28
Please remember not to update right before a game starts.
In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.
The following products have been updated:
Legendary Summoners (Pathfinder RPG and D&D 3.5/ OGL)
[Fixed] Category to work with other Legendary classes
Rolemaster Companion I (Rolemaster Classic)
[Fixed] Full name for Animal Training skill
D&D Classics: Player's Handbook (2E) (D&D Classics - AD&D 1E/2E)
[Fixed] Various spells w/o effect tags
Properties pass on spells, set various
[U]2E Ruleset (2E Compatible)
Added a "/sashow all" command to activate all entries in the CT list for debugging purposes
[Fixed] PC weapons in the Combat Tracker were not accounting for weapon prof adjustments.
[Fixed] Aura spell effect distances in FGU systems could be incorrect.
[U]Beasts & Barbarians Steel Edition GM Guide (Savage Worlds)
[Fixed] Extension name
Call of Cthulhu 7E (Ruleset) (Call of Cthulhu 7E)
[Fixed] Fixed issues with Era Skills and character format in FGU
D&D Classics: Marco Volo: Departure (2E) (2E Compatible)
[Removed] Extra encounters
[Fixed] Few minor spelling corrections
[Added] Psionic powers to NPC
RMC: A Wedding at Axebridge (Rolemaster Classic)
[Fixed] Character encoding for FGU
RMC: Shadow World: Tales from the Green Gryphon Inn (Rolemaster Classic)
[Fixed] Character encoding for FGU
RMC: Dun Cru (Rolemaster Classic)
[Fixed] Character encoding for FGU
D&D Classics: FRC1 Ruins of Adventure (1E) (D&D Classics - AD&D 1E/2E)
[Fixed] Links on maps
[Fixed] Table links
[Fixed] Encounter links
[Fixed] Missing tokens
[Fixed] Some spelling errors
FG Theme - Futuristic (Generic Add-ons)
[Fixed] Some FG Classic fonts not displaying properly in chat
[Fixed] Several Font errors in FGC
Rolemaster Classic (Rolemaster Classic)
[Added] New Effect: OB modifies the Offense Bonus of attacks made by the attacker (OB:10)
[Added] New Effect: DB modifies Defense Bonus of the target of an attack (DB:10)
[Added] New Effect: Bonus/penalty to Movement Maneuvers (MM: 10)
[Added] New Effect: Bonus/penalty to Static Manuevers (SM:10)
[Added] New Effect: Bonus/penalty to Resistance Rolls (RR:10)
[Added] New Effect: Bonus/penalty to Skills (both SM and MM) (Skill: 10)
[Added] New options "RM Table Results: Effect Visibility - Ally" which will set the effects to visible to GM Only or All (Default=All)
[Added] New options "RM Table Results: Effect Visibility - Non-ally" which will set the effects to visible to GM Only or All (Default=GM Only)
[Updated] The text description and added GM Only to the "RM Table Results: Send description to chat" Option
[Updated] "label_column" template to a new template to prevent conflicts with extensions
[Fixed] Script execution error: [string "scripts/rules_pc.lua"]:588 attempt to index a nil value
[Fixed] Locked items showing incorrect controls for players
[Fixed] Sorting the Table Resolver modifier list
[Fixed] Column labels for Combat Tracker attacks on the player side not above the appropriate columns
[Updated] The defender stunned modifier to GM only so the players don't see it in the chat message
[Fixed] Att OB for attacks on the Combat Tracker not calculating correctly if the OB changes
[Fixed] Database type mismatch on path (notes) in control (notes) in class (skill)
[Added] Drop down list to the Character Sheet language name so they can be selected instead of typed
[Fixed] Unidentified item showing the identified name on the Combat tab Weapons/Defenses list
[Fixed] Unidentified Spell Adders and Multipliers are listed in the SPELL ADDER/PP MULTIPLIER dropdown list on the Combat tab
[Fixed] Unidentified item showing the identified name in the Equipped Items drop down lists on the Combat tab
[Fixed] Name on Attacks and Defenses on Combat Tracker doesn't show correct name when it is non-ID
[Fixed] When attacking the name is shown instead of the non-ID name when items aren't identified
[Added] Field to handle non-ID DB
[Added] Field to handle non-ID OB
[Fixed] Exhaustion calculations on the Combat Tracker
[Fixed] Party Sheet secondary skill list isn't including the campaign or RM Companion 1 skills
[Added] Filter for level to the campaign NPC list
[Fixed] Character encoding for FGU
[Added] New Effect: OB modifies the Offense Bonus of attacks made by the attacker (OB:10)
[Added] New Effect: DB modifies Defense Bonus of the target of an attack (DB:10)
[Added] New Effect: Bonus/penalty to Movement Maneuvers (MM: 10)
[Added] New Effect: Bonus/penalty to Static Manuevers (SM:10)
[Added] New Effect: Bonus/penalty to Resistance Rolls (RR:10)
[Added] New Effect: Bonus/penalty to Skills (both SM and MM) (Skill: 10)
[Added] New options "RM Table Results: Effect Visibility - Ally" which will set the effects to visible to GM Only or All (Default=All)
[Added] New options "RM Table Results: Effect Visibility - Non-ally" which will set the effects to visible to GM Only or All (Default=GM Only)
[Updated] The text description and added GM Only to the "RM Table Results: Send description to chat" Option
[Updated] "label_column" template to a new template to prevent conflicts with extensions
[Fixed] Script execution error: [string "scripts/rules_pc.lua"]:588 attempt to index a nil value
[Fixed] Locked items showing incorrect controls for players
[Fixed] Sorting the Table Resolver modifier list
[Fixed] Column labels for Combat Tracker attacks on the player side not above the appropriate columns
[Updated] The defender stunned modifier to GM only so the players don't see it in the chat message
[Fixed] Att OB for attacks on the Combat Tracker not calculating correctly if the OB changes
[Fixed] Database type mismatch on path (notes) in control (notes) in class (skill)
[Added] Drop down list to the Character Sheet language name so they can be selected instead of typed
[Fixed] Unidentified item showing the identified name on the Combat tab Weapons/Defenses list
[Fixed] Unidentified Spell Adders and Multipliers are listed in the SPELL ADDER/PP MULTIPLIER dropdown list on the Combat tab
[Fixed] Unidentified item showing the identified name in the Equipped Items drop down lists on the Combat tab
[Fixed] Name on Attacks and Defenses on Combat Tracker doesn't show correct name when it is non-ID
[Fixed] When attacking the name is shown instead of the non-ID name when items aren't identified
[Added] Field to handle non-ID DB
[Added] Field to handle non-ID OB
In order for some of the updates to be visible, you may need to open the modules window from Library->Modules, right click on the module and select "revert changes". Be warned, any edits you've made will be lost.
Note: Hotfixes are to fix an immediate problem that prevents using a product. They are not fully tested and may introduce other issues. If you have issues with a hotfix please contact support.
The following products have been updated:
Legendary Summoners (Pathfinder RPG and D&D 3.5/ OGL)
[Fixed] Category to work with other Legendary classes
Rolemaster Companion I (Rolemaster Classic)
[Fixed] Full name for Animal Training skill
D&D Classics: Player's Handbook (2E) (D&D Classics - AD&D 1E/2E)
[Fixed] Various spells w/o effect tags
Properties pass on spells, set various
[U]2E Ruleset (2E Compatible)
Added a "/sashow all" command to activate all entries in the CT list for debugging purposes
[Fixed] PC weapons in the Combat Tracker were not accounting for weapon prof adjustments.
[Fixed] Aura spell effect distances in FGU systems could be incorrect.
[U]Beasts & Barbarians Steel Edition GM Guide (Savage Worlds)
[Fixed] Extension name
Call of Cthulhu 7E (Ruleset) (Call of Cthulhu 7E)
[Fixed] Fixed issues with Era Skills and character format in FGU
D&D Classics: Marco Volo: Departure (2E) (2E Compatible)
[Removed] Extra encounters
[Fixed] Few minor spelling corrections
[Added] Psionic powers to NPC
RMC: A Wedding at Axebridge (Rolemaster Classic)
[Fixed] Character encoding for FGU
RMC: Shadow World: Tales from the Green Gryphon Inn (Rolemaster Classic)
[Fixed] Character encoding for FGU
RMC: Dun Cru (Rolemaster Classic)
[Fixed] Character encoding for FGU
D&D Classics: FRC1 Ruins of Adventure (1E) (D&D Classics - AD&D 1E/2E)
[Fixed] Links on maps
[Fixed] Table links
[Fixed] Encounter links
[Fixed] Missing tokens
[Fixed] Some spelling errors
FG Theme - Futuristic (Generic Add-ons)
[Fixed] Some FG Classic fonts not displaying properly in chat
[Fixed] Several Font errors in FGC
Rolemaster Classic (Rolemaster Classic)
[Added] New Effect: OB modifies the Offense Bonus of attacks made by the attacker (OB:10)
[Added] New Effect: DB modifies Defense Bonus of the target of an attack (DB:10)
[Added] New Effect: Bonus/penalty to Movement Maneuvers (MM: 10)
[Added] New Effect: Bonus/penalty to Static Manuevers (SM:10)
[Added] New Effect: Bonus/penalty to Resistance Rolls (RR:10)
[Added] New Effect: Bonus/penalty to Skills (both SM and MM) (Skill: 10)
[Added] New options "RM Table Results: Effect Visibility - Ally" which will set the effects to visible to GM Only or All (Default=All)
[Added] New options "RM Table Results: Effect Visibility - Non-ally" which will set the effects to visible to GM Only or All (Default=GM Only)
[Updated] The text description and added GM Only to the "RM Table Results: Send description to chat" Option
[Updated] "label_column" template to a new template to prevent conflicts with extensions
[Fixed] Script execution error: [string "scripts/rules_pc.lua"]:588 attempt to index a nil value
[Fixed] Locked items showing incorrect controls for players
[Fixed] Sorting the Table Resolver modifier list
[Fixed] Column labels for Combat Tracker attacks on the player side not above the appropriate columns
[Updated] The defender stunned modifier to GM only so the players don't see it in the chat message
[Fixed] Att OB for attacks on the Combat Tracker not calculating correctly if the OB changes
[Fixed] Database type mismatch on path (notes) in control (notes) in class (skill)
[Added] Drop down list to the Character Sheet language name so they can be selected instead of typed
[Fixed] Unidentified item showing the identified name on the Combat tab Weapons/Defenses list
[Fixed] Unidentified Spell Adders and Multipliers are listed in the SPELL ADDER/PP MULTIPLIER dropdown list on the Combat tab
[Fixed] Unidentified item showing the identified name in the Equipped Items drop down lists on the Combat tab
[Fixed] Name on Attacks and Defenses on Combat Tracker doesn't show correct name when it is non-ID
[Fixed] When attacking the name is shown instead of the non-ID name when items aren't identified
[Added] Field to handle non-ID DB
[Added] Field to handle non-ID OB
[Fixed] Exhaustion calculations on the Combat Tracker
[Fixed] Party Sheet secondary skill list isn't including the campaign or RM Companion 1 skills
[Added] Filter for level to the campaign NPC list
[Fixed] Character encoding for FGU
[Added] New Effect: OB modifies the Offense Bonus of attacks made by the attacker (OB:10)
[Added] New Effect: DB modifies Defense Bonus of the target of an attack (DB:10)
[Added] New Effect: Bonus/penalty to Movement Maneuvers (MM: 10)
[Added] New Effect: Bonus/penalty to Static Manuevers (SM:10)
[Added] New Effect: Bonus/penalty to Resistance Rolls (RR:10)
[Added] New Effect: Bonus/penalty to Skills (both SM and MM) (Skill: 10)
[Added] New options "RM Table Results: Effect Visibility - Ally" which will set the effects to visible to GM Only or All (Default=All)
[Added] New options "RM Table Results: Effect Visibility - Non-ally" which will set the effects to visible to GM Only or All (Default=GM Only)
[Updated] The text description and added GM Only to the "RM Table Results: Send description to chat" Option
[Updated] "label_column" template to a new template to prevent conflicts with extensions
[Fixed] Script execution error: [string "scripts/rules_pc.lua"]:588 attempt to index a nil value
[Fixed] Locked items showing incorrect controls for players
[Fixed] Sorting the Table Resolver modifier list
[Fixed] Column labels for Combat Tracker attacks on the player side not above the appropriate columns
[Updated] The defender stunned modifier to GM only so the players don't see it in the chat message
[Fixed] Att OB for attacks on the Combat Tracker not calculating correctly if the OB changes
[Fixed] Database type mismatch on path (notes) in control (notes) in class (skill)
[Added] Drop down list to the Character Sheet language name so they can be selected instead of typed
[Fixed] Unidentified item showing the identified name on the Combat tab Weapons/Defenses list
[Fixed] Unidentified Spell Adders and Multipliers are listed in the SPELL ADDER/PP MULTIPLIER dropdown list on the Combat tab
[Fixed] Unidentified item showing the identified name in the Equipped Items drop down lists on the Combat tab
[Fixed] Name on Attacks and Defenses on Combat Tracker doesn't show correct name when it is non-ID
[Fixed] When attacking the name is shown instead of the non-ID name when items aren't identified
[Added] Field to handle non-ID DB
[Added] Field to handle non-ID OB