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lamorric
January 25th, 2021, 20:56
Shadowrun 3e Extension

This product has been moved to the Forge the link at the bottom continues to work for those on Classic. From now on, updates will only be posted to the Forge.

Shadowrun 3e Extension (v1.0.0) This extension provides a reasonable representation of a Shadowrun 3 edition character sheet, but it doesn't include a lot of automation.

Usual Copyright caveats:

Shadowrun itself is a Catalyst product.
Based on the MoreCore - Shadowrun 5e extension and the Shadowrun4 extension.
Languages from the Additional Fantasy Languages and Fonts extension from Trenloe.


Features:

Defaulted the SmiteWorks decal to on to be overlayed by the bullet decal from the Shadowrun4 extension.
Defaulted the Dice Tower to on. My group uses it a lot.
Defaulted the MoreCore Combat Tracker fields to on and GM only.
Defaulted the Initiative Dice to d6.
Added Languages: Celestial, Common, Shadowtongue, Sperethiel (Elven), and Tien.
Implemented the /sr3explode custom die roll, a colorized version of /explode that follows the die roll system better than the edie and edies rolls.
Implemented the /sr3explodeS custom die roll, based on the sr3explode roll, that counts successes base on a provided threshold (just add S# to the end).
Made the Character sheet closer to the 3ed paper character sheet. Mainly, just creating areas for the different things.
The attributes are rollable, and have a base, modifier, temp, and current field for each.
The MoreCore combat tracker fields (health, defence, wounds, c4, and c5) are used for Stun damage, Physical damage, Control pool, Combat pool, and Spell pool, respectively.
The Stun and Physical damage fields have links to double click to add a Light (+L), Moderate (+M), or a Serious (+S) wounds. These will add 1, 3, or 6 to their field. Stun will overflow to the Physical field, and will issue a chat message saying it did. Physical will also issue a chat message when it overflows.
The Combat Tracker area on the character sheet has additional fields to use a /myinit roll (ta thing of beauty) to populate the characters initiative order value. Note for those that didn't know, the /myinit roll can be added to the Rolls area of an NPC, and when used from within the Combat Tracker will populate that NPC's Initiative Order.
The hero points fields is used for the Karma Pool.
A Karma section shows the Total Earned Karma, Good Karma earned, Good Karma available (not yet used to improved character), and the Karma Pool.
The Good Karma available field is the only one the player can edit. The GM can edit them all.
The Karma fields are populated automatically when Karma is assigned to a character via the Party Sheet (as a currency type - also reflected on the Inventory tab).
The Karma section also includes a refresh "button" that, when double clicked, will copy the calculated Karma Pool value into the Combat Tracker area (as a reset).
The Karma Pool calculation takes into account the character's race.
The Dice Pools section has the SR3 Dice Pools calculated for the character as a base and a current level.
The Dice Pools section also includes a refresh "button" that, when double clicked, will "reset" the current pool values and copy them into the Combat Tracker area.


Pictures in following messages.

Comments are appreciated, but note I have a future features list.

What to do about the Total weight carried field on the Inventory Tab?
Fix CT header alignments - Just slightly off
Fix targets on host CT to not overlap when targets is collapsed
Fix Places entry box - error when the "Places" Library is opened - Not sure on the reproducing steps
Add an indicator of Stun and Physical damage penalties
Create a graphical condition monitor - like on the paper character sheet


Enjoy!
LaMorric

EDIT: v0.8.2 - 20210203 - Fixed sr3explodeS custom die roll to accept multiple sets of dice, fixed recursive call in Astral Reaction, on skills page change title from "Attributes" to "Skills", and converted to True Type Fonts (TTF) (vs. FGF) to work with FG Unity.

EDIT: v0.8.3 - 20230603 - Updates to work with FGU, moved some column names from below the columns to above them, and added NUYEN and KARMA as new campaign currencies.

EDIT: v1.0.0 - 20240615 - Updates to integrate with FGU, CoreRPG, and MoreCore changes.
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lamorric
January 25th, 2021, 20:58
Had a couple more screen shots to inundate everyone with.

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lamorric
January 25th, 2021, 21:11
More screen captures.

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damned
January 25th, 2021, 23:28
Well done lamorric!

lamorric
January 26th, 2021, 19:43
Damned you are more than welcome to incorporate the 2 new rolls (or some flavor of them) into MoreCore.

radekg
August 14th, 2021, 22:38
Thank you for creating this. You are my hero. :)

ActiveEvolution
August 15th, 2021, 00:15
Thanks for making this!

lamorric
June 14th, 2024, 04:51
Posting to see if anyone is still interested in this extension.

If so, I will get it working with FGU, and post it to The Forge.

ActiveEvolution
June 14th, 2024, 05:40
Yes, it's something we hope to use in our upcoming campaign. It's one of the selling points to our playing SR again.

lamorric
June 16th, 2024, 04:38
I've updated the extension, and am in the process of posting it to the Forge. I expect it will take a few days to get through the process.

On a side note, it has been about a year since I last looked at the extension, and I am both amazed and horrified. Amazed at how much I did for this first extension project, and horrified at all the rough edges I left in it.

The side bar color scheme is bugging me, but I am not a graphics design person. If anyone has suggestions, toss them out.

Thx and Enjoy!

lamorric
September 18th, 2024, 05:19
I pushed an update.
Fixed issues caused by updates to underlying rulesets: tooltip white on white (now black on white), combat tracker errors, and combat tracker left justification.

Enjoy!

lamorric
July 14th, 2025, 01:38
So, I have 2 extensions, as you may have noticed, that are built on top of MoreCore. I am currently converting the Shadowrun 3ed extension to just use the CoreRPG rulesset. This will remove some functionality, but will be the simplest and fastest way to get the extension working again. I do hope that I can rebuild some of the functionality that will get whacked. I might have a first draft of the Shadowrun extension ready in a couple weeks.

I started with the Shadowrun extension because I feel it has less dependance on MoreCore. I hope the lessons I learn while doing this will make the Champions extension go faster.

Stay tuned for more info, and as always ... Thanks for the Support!!!
LaMorric

lamorric
July 14th, 2025, 02:39
A little more experimentation on my part has found that while you can not add items, rolls, and notes directly; you can add them through the shortcut buttons on the FG desktop (Items, Rolls, and Player Notes). So if you can live through the "DEPRECATED" messages then the following might help you get things to a limping along state.

Create the item, roll, or note in the "global" area, and then the player (or GM) can drag it onto the character (or NPC). The areas on the character sheet only accept the proper record type. Once the record is on the character sheet, you can drag it to create another record. There is something funky with the Note records. You can NOT copy them. You MUST start with a new one from the Player Notes each time. Otherwise, they are linked to the same record. This could be considered a "feature". Play around with it, and you will see what I mean.

Here is a break down of the record types.

Main Tab:
- Custom Rolls == Rolls record

Combat Tab:
- Weapons == Items record
- Ammo == Rolls record (with the "enable tracker" box checked)
- Armor == Item record
- Contacts and Information == Notes record

Systems tab:
- Magic and Matrix == Rolls record
- Cyberware, Rigging, Vehicles, and Drones == Notes record

As always, thanks for the support and Enjoy!
LaMorric

lamorric
September 24th, 2025, 02:58
Hey all,

Sorry, I haven't gotten back to you all. Work has been crazy busy. Also I wanted to see what superteddy57 could do. It appears they can do wonders!

Good News! The MoreCore ruleset has been updated. I tested it against a campaign I had and I didn't find any issues.

Later,
LaMorric