MTShorts
January 25th, 2021, 19:29
Have a group going through LMoP and using Unity for the first time. Having several issues that I'm hoping are due to my ignorance of Unity.
The big one is, is it possible to have the source of LoS automatically jump to whichever PC/NPC is current in the combat tracker? I've read that the two systems are not connected, but I'm imagining that one should be able to inform the other.
The second may just be my confusion, but I don't recall this ever being this much of an issue in regular FG. When a new character's turn comes up, the game highlights them to identify who's turn it is, but unless you click on the characters token first, if you try to target something for that character the previous character ends up being the one that does the targeting. That seems fairly consistent and it is massively confusing in the thick of combat.
Any suggestions? Thanks.
The big one is, is it possible to have the source of LoS automatically jump to whichever PC/NPC is current in the combat tracker? I've read that the two systems are not connected, but I'm imagining that one should be able to inform the other.
The second may just be my confusion, but I don't recall this ever being this much of an issue in regular FG. When a new character's turn comes up, the game highlights them to identify who's turn it is, but unless you click on the characters token first, if you try to target something for that character the previous character ends up being the one that does the targeting. That seems fairly consistent and it is massively confusing in the thick of combat.
Any suggestions? Thanks.