View Full Version : [LFP) Flexable GM willing to run many systems

January 24th, 2021, 23:22
Hello there,my name is Jacob. All of my games here are pathfinder modules at set times but I am willing to do homebrew, other systems, and different times if there is interest. As described below.

Game System: Pathfinder
Weekly games
Curse of the Crimson Throne: Wednesday 8 am PST 0/5 players
Giantslayer: Monday 3:30 pm PST 1/5 players
Mummy's mask: Friday 4:30 pm PST 1/5 players
Rise of the Ruinlords: Sunday 4 pm PST 1/5 players
Skull & Shackles: Saturday 8 am PST 3/5 players
Cost:$15 per session

GM/Player License: I have the ultimate license so you just need the demo
Voice/Text: Games will be voice based
Mix of RPG/Combat/Strategy: Up to the group but if it's a premade module there will be set amounts of encounters that I will fine tune
Permitted Source Books: In general official books only but this can change if the game is homebrew
Permitted/Restricted Player Options: Normally very little
Duration of sessions: The system I have is based around 4 hours of game time with 3 ten minute that we take after about every hour of gameplay

I have multiple services related to this hobby that I am happy to provide
I am also willing to run one shots or fill in for a missing gm for various amounts of time.

What Players can expect from me, and what I expect from players
My priorities are as follows Role Playing, consistency, rules.
This means I don't talk about unrelated subjects during the session. I am punctual, and have things prepared. I expect players to be on time, for it affects my ability to schedule more games. I'm happy to run up to half an hour over schedule. I bring a solid knowledge of the systems I run. If I make a ruling during a session that isn't in the books I stick to it. My focus is on role playing and player entertainment . As a paid GM, I still have the right to arbitrate any changes in the campaign. I have the responsibility to make and adjust decisions while at the same time keeping the flow of the game intact.

Paying a GM and what you should know
Session zero is a social contract. We all decide before we even begin playing what is or is not okay, and we are expected to respect those boundaries.I put a lot of work into the games. My time between games is put into preparation for the next session.

My price structure
I charge $15.00 per session per person. It breaks down to $15.00 for a five hour session. Session zero is always free. Every session after that is paid for in advance. Every 5th game is a $12.00 session. Subsequent games must be paid up-front within 24-hours of the game's start. We run games on a Three-strikes policy: if you fail to pay in advance of a session, your character will be benched for a maximum of three sessions after which they will be removed from the story. Emergencies will be handled on a case by case basis.

Things i have been hired for
I am willing to be hired to run modules,one shots and homebrew games. I can also be hired to create/run unique NPCs or monsters. I can also be hired as a fill in GM.

Why a paid game?
A paid game lets you get what you want. You can rest easy knowing that I am going to work very hard on the game for you. Paying for a game usually means that your fellow players are more likely to show up for sessions, since they have invested in it. Your game matters to me. If you have any questions,let me know. I'm always happy to answer.

Final notes
I regularly update this description.