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Valyar
January 24th, 2021, 09:34
Hi folks,

Time has come for our facehugger to make a step up the evolutionary chain. While it is not clear yet what will burst out of the chest, I would like to share the plans for Alien 2.0 release of the ruleset. Listed below are the main features we discussed and plan to implement along with some fixes and code updates that are mainly cosmetic or won't be noticed if you haven't tried to do the thing we address with them :)

Without further ado:

Ship combat - We plan to enhance the Character, PC Ship and Spaceship sheets to support better space combat. This is ground work for Coriolis, but Alien is the first ruleset to get advantage of this. There will be crew manifest that will allow GM to assign roles per ship and this will expose the right actions on new tab on PC's sheets so they have single stop-shop for ground or space combat. It will be semi-automated, leaving the GM to adjust the hull integrity for example.
Combat Tracker Update - The combat tracker will be updated to support groups, non-duplicate initiative, user-accessible menu to reroll and regroup + ability to add space ships (just for organizational purposes). We haven't yet figured out the best way to mix ship and "ground" combat, but it will come up.
Xenomorph library - I believe the approach we had in Vaesen with dedicated library was right and as part of this release we will introduce new library and move all xenomorphs there with updated sheet that hopefully the address the woes of the existing one. We will keep the code related to the NPC library there so it will be backward compatible with any customization you might have already.
Critical injuries frame - we will allow effects to be dragged & dropped to the frame and link them with the automation of skill/ability/combat rolls. This will allow to have persistent conditions per character without the need to have it represented every time on the Combat Tracker. This will be convenient for campaigns where multiple groups re-use the database or the GM (like myself) clears the CT every time.
Stress handling - we plan to be more precise when it comes to stress levels and the current stress suffered by PC by tracking current and comparing the new status when table roll is made.
More Drag & Drop fields on sheets - adding ability to drag & drop career to PC sheet or AI to PC Ship sheet for later reference and etc.



There are few enhancement that we would like to try but there is no guarantee if it will make into that release due to time constrains

Character Assistant. Free League games are quite open and lacking strict guidelines during character creation, just few things are mandatory to be selected, but still it is useful to have such assistant for new players. As this can take a lot of time to implement, might be something in the future, but know it is on our radar, especially for Forbidden Lands and Coriolis.
Sheet Layout - I also want to rework the PC & Ship sheets styling, but for now this is on the backburner as the default ones are VTT unfriendly when itShee comes to fitting all the info into tight spaces :)
High-Res maps and LOS - there are certain restrictions imposed on the image size for products compatible with FGC and Unity, but I will explore what and how we can bring bigger maps for the existing modules where applicable and put the LOS for Unity. No zones can be defined as this is lacking feature in Fantasy Grounds, but LOS can be defined and later you can bring your grid.



Also - Colonial Marines. Work will start once Free League are ready with the book.

Let me know what you think. Feel free to drop also enhancement suggestion here: https://www.fantasygrounds.com/forums/showthread.php?63139-Official-ALIEN-RPG-enhancement-suggestions

Kermit1013
January 24th, 2021, 10:56
Thanks for the heads up and all the work - I've only run one game using the alien ruleset so far, and that was before you added the visible d10 and stress dice, so I was working pretty barebones - I'm glad to see a lot of new functionality already having been added, and more on the way - just wanted to say that I'm grateful for the work. So far, the only thing I can think of that would be a lot of fun (and moderately useful) to the system would be some kind of motion tracker visual feature that could be added to the background or map. It's a surprisingly fundamental aspect of the game, using the motion tracker to track incoming and moving objects several "zones" away, AND it's a fun visual to add to the tabletop space. Since it's apparently possible to add animations to FG, it'd be really nice if said motion tracker could include an animated "pulse" as part of the visual feature

I expect anything like what I mentioned above would be a long way away, if possible at all - but I really do think that for the Aliens game, it'd be a surprisingly important feature both rules-mechanics-wise and ambiance-wise

anyway, just an idea - and I'm pretty sure I'm not the first (nor the last) to bring it up

Valyar
January 24th, 2021, 12:43
Let me think on that motion tracker. I know on principle how this could be implemented, but there will be some challenges. For starters there is no way to play sound via the program and animated GIFs are not yet supported, therefore it will be something manual adjusted by GM and visible by players.

Kermit1013
January 25th, 2021, 06:27
to be fair, as much as I love the sound, I don't think it's vital - really, just a sort of perma-mapped like motion tracker "mat" in one corner where you can place some motion "signal" tokens would work just fine, at least at first - no need to get super fancy

godsick
January 26th, 2021, 19:05
Thanks again for the continued support.

As a query is there a way to drop the characters agenda for that act onto their character sheet to automatically add it, either writing over the old one or following on?

Valyar
January 26th, 2021, 19:17
Thanks again for the continued support.

As a query is there a way to drop the characters agenda for that act onto their character sheet to automatically add it, either writing over the old one or following on?

Interesting idea. Yes, it is possible to create list instead of text box that will accept drops from the Agenda libraries. It can be either one or the other. I can even split the frame into two - for free-text purposes and another for dropping prepared by GM/Scenario agendas.

It is doable for 2.0 for sure as it is quick fix. Feel free to suggest or explain me how you use that portion and we will find a way to address the need.

godsick
January 26th, 2021, 19:42
Interesting idea. Yes, it is possible to create list instead of text box that will accept drops from the Agenda libraries. It can be either one or the other. I can even split the frame into two - for free-text purposes and another for dropping prepared by GM/Scenario agendas.

It is doable for 2.0 for sure as it is quick fix. Feel free to suggest or explain me how you use that portion and we will find a way to address the need.

Thanks, it's a small quality of life feature but much appreciated.

GregRex
January 29th, 2021, 14:03
Thanks for taking interest in updating the maps with Hi-res and adding LOS! It's my top request :)

Ludd_G
January 31st, 2021, 00:28
Would it be possible to do separate FGU and FGC versions of the maps, one Hi Res and one lower (like has been the standard for Player and DM maps in 5e)? This would then allow the quality and resolution of Unity's maps to not be constrained by Classic's limitations?

Cheers,

Simon

Valyar
February 1st, 2021, 09:43
That's the plan, deliver them as separate HD module that can be used optionally.

Ludd_G
February 1st, 2021, 10:06
Great news!

Springroll
February 2nd, 2021, 12:45
That's the plan, deliver them as separate HD module that can be used optionally.

Wonderful! I hope that this will become the norm for all major modules going forward! :)

Valyar
February 2nd, 2021, 13:00
Let's see if we will be pioneers here :)

GregRex
March 17th, 2021, 13:18
Any updates to the maps?

I love the work you are doing for all the FL rulesets btw!

Valyar
March 17th, 2021, 13:41
Any updates to the maps?

I love the work you are doing for all the FL rulesets btw!

Hi, so for the maps I played a bit with the walls and etc. learning how to export this in formation, but now with the new updates coming with the Dynamic LOS I am waiting a bit to see if there is something we can include or not. For example I have been thinking if we can use the default things they put in CoreRPG to facilitate situation where the players have night-vision goggles and you simple put the effect or it is granted by item that is equipped. Not sure how those things will connect yet! :)

I don't want to do double work so at the moment I parked the map stuff and we code ship actions initiated from character sheets, combat tracker enhancements and moving the xenomorphs to their own library (as we did in Vaesen with the vaesens :) )

Real life got in the way, but we are recovering now.

Valyar
May 9th, 2021, 16:41
Update on the progress for Alien 2.0 after we managed to get back on track:

Combat Tracker updates are done - GM can initiate re-roll of PC/NPC/ALL combatants initiative in bulk. Reset initiative to clean selection, all values and rounds also implemented.
There is a switch now that allows duplicate initiative for NPC - this is similar to the grouping in 5e ruleset, to facilitate play with too much combatants as per the rules.
Mission Agendas can be dragged & dropped to dedicated space for story missions
Starship library is rewored and AI/Modules/Upgrades/Armaments sections now store links to the respective items for quick reference. NOTE: old format not compatible, before upgrade GM should take note of the previous configuration and re-create the entry.
PC and PC Ship sheets enhanced with Ship/Crew assignments that facilitates ship-related rolls during space combat
Ships can be dropped to Combat Tracker for Ship Combat.
LOS added to tactical maps
Global currencies set and PS properly displays the summary
Global languages added to the ruleset. Chinese language is with graphical font for styling purposes only
We refactored certain pieces of the automation to handle better certain cases
Bugfixes
Condition reporting

godsick
May 9th, 2021, 19:15
Update on the progress for Alien 2.0 after we managed to get back on track:

Combat Tracker updates are done - GM can initiate re-roll of PC/NPC/ALL combatants initiative in bulk. Reset initiative to clean selection, all values and rounds also implemented.
There is a switch now that allows duplicate initiative for NPC - this is similar to the grouping in 5e ruleset, to facilitate play with too much combatants as per the rules.
Mission Agendas can be dragged & dropped to dedicated space for story missions
Starship library is rewored and AI/Modules/Upgrades/Armaments sections now store links to the respective items for quick reference. NOTE: old format not compatible, before upgrade GM should take note of the previous configuration and re-create the entry.
PC and PC Ship sheets enhanced with Ship/Crew assignments that facilitates ship-related rolls during space combat
Ships can be dropped to Combat Tracker for Ship Combat.
LOS added to tactical maps
Global currencies set and PS properly displays the summary
Global languages added to the ruleset. Chinese language is with graphical font for styling purposes only
We refactored certain pieces of the automation to handle better certain cases
Bugfixes
Condition reporting


Thanks for the continued work Valyar.

Kingfish
May 10th, 2021, 03:33
I'm on the verge of buying this but I really think I wanna wait for 2.0 release before I bust out on it. Hard enough for me to get players to try this system out without having to RE-learn it three sessions in.

I hope its ready soon(TM) cause the money's burning a hole in my pocket...or is that acid!!! ;)

Thanks for the update!
K

Valyar
May 22nd, 2021, 12:05
Just a heads up - Colonial Marines Operations Manual is half way done and it will be released alongside 2.0 probably. Timelines are yet to be aligned.

spoofer
May 22nd, 2021, 16:27
One of my goals for this year is to run this. I am worried I will not find enough players though. I am waiting until release before recruiting. Any stray players out there?

Edit: I should say that it will be EST time zone.

zombielord
May 23rd, 2021, 17:09
Looking forward to the Operations Manual and the 2.0 version.

Saeval
May 27th, 2021, 22:56
I'm really looking forward to the 2.0 release and the new Marines book. We're going to be taking a break from our long campaign soon to play a short game of something else and I want to do Alien, is there an ETA of when 2.0 might go live? The current version is great but I'm really excited about the upgrades coming with the new release.

Valyar
June 9th, 2021, 19:47
OK folks, small status update - Colonial Marines Operations Manual is almost completed. I am refactoring a bit the work - extracting last two chapters to third module for the Frontier Wars campaign to be usable as adventure and have story entries where necessary, not just reference manual. It will be submitted to SW probably next week.

Alien 2.0 is also close to release, though we probably will leave the dedicated xenomorph library for 2.1, as there are certain things I would like to modify, but don't want to delay further. The NPC library will be the way to go. We added some minor improvements to reporting in the chat and updated ship & vehicle sheets to accept drag & drop of items to refer easily the object during play. All modules are also updated. The ruleset manual will be moved to Confluence and the PDF removed in order to reduce the download time and allow everyone to refer it at any time.

In regards to the FGC support and deadline of 24th - will ask SW if 2.0 can be delivered alongside CMOM to FGC users.

Valyar
June 15th, 2021, 07:00
Alien 2.0 has been submitted today. The release notes are here. (https://www.fantasygrounds.com/forums/showthread.php?62830-Official-Alien-RPG-Release-Notes). It will arrive to the Live channel in two weeks. URL for the Wiki-based ruleset manual will follow.

PS: It turned out that CMOM is scheduled for release mid August, therefore it won't hit FGC's EOL date of 24th of June. I was confused due to the pre-order phase that is currently on-going.

Kingfish
June 16th, 2021, 01:16
Alien 2.0 has been submitted today. The release notes are here. (https://www.fantasygrounds.com/forums/showthread.php?62830-Official-Alien-RPG-Release-Notes). It will arrive to the Live channel in two weeks.

The moment its live, I buy! Looking forward to it...