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pizentios
January 21st, 2021, 17:24
Good morning/afternoon,

Recently i have been adding some spiders (someone else's homebrew i found on reddit) to use in a Mwangi jungle setting. One of the spider's has a poison when it bites (as it should). I understand how to automate the 1d6 poison damage and the save roll, however another part of the poison has me a bit stumped as far as automation goes.

The information about the poison is as below:

Saving Throw :Fotitude DC 25;
Maximum Duration: 6 rounds;
Stage 1: 1d6 poison damage and stupified 1 (1 round);
Stage 2: 1d6 poison damage and stupified 2 (1 round);
Stage 3: 1d6 poison damage and cannot use the Cast Spell action (1 round).

My question is, how does one get the stupified condition to increase after a stage increase in the poison? Is there even a way with the current scripting language? I haven't been able to find much in my searches both here and on google about my question, so i apologize if it's been asked and posted somewhere already.

Thanks for the insight

Trenloe
January 21st, 2021, 17:49
You can manually change the "Stupified: 1" condition applied to an actor in the combat tracker to "Stupified: 2".

There's automation available to apply these effects, but there's not automation to increment an existing value.

If you have the Bestiary product, look at the Hunting Spider Venom entry of the Hunting Spider to see how ShadeRaven has setup the automation actions for the various stage effects.

pizentios
January 21st, 2021, 22:46
You can manually change the "Stupified: 1" condition applied to an actor in the combat tracker to "Stupified: 2".

There's automation available to apply these effects, but there's not automation to increment an existing value.

If you have the Bestiary product, look at the Hunting Spider Venom entry of the Hunting Spider to see how ShadeRaven has setup the automation actions for the various stage effects.

Thanks for the advice, seems simple enough. I guess i was over thinking things a bit :-)