Stv
January 19th, 2021, 19:04
Hi Guys, I just want to make sure I have this right, before I look down a different path.
in CoreRPG EffectManager, there is the following function
local fCustomOnEffectStartTurn = nil;
function setCustomOnEffectStartTurn(f)
fCustomOnEffectStartTurn = f;
end
If I have this right, if I call the setCustomOnEffectStartTurn(f) function with a reference to my new function then there is no way to be able to call an existing
fCustomOnEffectStartTurn as mine will overwrite any previously set function?
Cheers, Steve.
in CoreRPG EffectManager, there is the following function
local fCustomOnEffectStartTurn = nil;
function setCustomOnEffectStartTurn(f)
fCustomOnEffectStartTurn = f;
end
If I have this right, if I call the setCustomOnEffectStartTurn(f) function with a reference to my new function then there is no way to be able to call an existing
fCustomOnEffectStartTurn as mine will overwrite any previously set function?
Cheers, Steve.