View Full Version : Can't change race/theme once selected?
Hamsterkill
January 17th, 2021, 17:09
New to FG and Starfinder both. I'm sure this is a pretty noob question, but there seems to be certain things on my character sheet that I can't change once I've selected them. Specifically, I can't seem to figure out how to switch theme or race. What did I miss?
Evolivolution
January 17th, 2021, 17:21
Yes these things aren't changeable once you chose them. You pick them once when you create the character and then you don't change them anymore.
If you wanted you could edit the XML file to change them. Usually a character doesn't change race, theme and classes though so this shouldn't be the norm.
Hamsterkill
January 17th, 2021, 17:27
Yes these things aren't changeable once you chose them. You pick them once when you create the character and then you don't change them anymore.
If you wanted you could edit the XML file to change them. Usually a character doesn't change race, theme and classes though so this shouldn't be the norm.
Really? Is there a technical reason these things aren't changeable? Seems oddly harsh to make players delete and re-create a character if they do want to make changes to a character, or even just experiment with the creator.
Evolivolution
January 17th, 2021, 17:34
Well I can only make assumtions about the technical side. What I know for sure is that you usually don't change race and theme in a campaign so there wouldn't be a need to change these in your PC's sheet.
Hamsterkill
January 17th, 2021, 17:45
Well I can only make assumtions about the technical side. What I know for sure is that you usually don't change race and theme in a campaign so there wouldn't be a need to change these in your PC's sheet.
Sure, but it being unusual doesn't seem like a great reason for the program, itself, to restrict it. It makes it rather newbie-unfriendly, as new players are not unlikely to want to make character adjustments as they play their beginning games and learn the mechanics. Heck, it seems like it'd even be a hassle for experienced players that like to go back and tweak a character before it's played without redoing all the other parts of the character.
Evolivolution
January 17th, 2021, 17:49
I can't argue with that
madman
January 18th, 2021, 00:45
Thankfully this is one of the first steps in creating a character and it is easy to create a new one at this point in creation.
Would be nice. Not sure this is a thing in any of the rulesets. I could be wrong though.
Madman..
corpseoftaloy
January 24th, 2021, 05:31
This is extremely counter intuitive and clumsy.
What if you wanted to see how your race or class changed for your stat or skill set? You can't do that with having the race, class, and theme all locked once you select them.
We need to be able to change these values whenever we want.
damned
January 24th, 2021, 06:20
To build full transactional tracking and roll back functionality increases the complexity significantly.
It takes 5 minutes to build a toon from whoa to go. build a couple in parallel and compare them.
deer_buster
January 24th, 2021, 21:54
To build full transactional tracking and roll back functionality increases the complexity significantly.
This, 100% this
Hamsterkill
January 24th, 2021, 22:33
To build full transactional tracking and roll back functionality increases the complexity significantly.
It takes 5 minutes to build a toon from whoa to go. build a couple in parallel and compare them.
I admittedly don't know a lot about the internals of FG, but I don't see why you couldn't just have a callback run to refresh the character when a change gets made. It seems like a lot of the race and theme bonuses need to be manually entered, anyway. I guess there must indeed be some technical limitation getting in the way.
Barring the ability to easily change a character, it sure would be nice if players could drag and drop things like equipment from one sheet to another and have them function correctly (currently I see they don't copy over with their bulk or populate the actions tab). Would help hasten character rebuild a bit.
deer_buster
January 24th, 2021, 23:41
I admittedly don't know a lot about the internals of FG, but I don't see why you couldn't just have a callback run to refresh the character when a change gets made.
I deal with this all the time for my real life job. People who don't program never understand the complexities of how difficult it is to do something, thinking it is something like 3 lines of code to write....it never is. something like this is probably 1000-2000 lines of code to write, adding more complexity (and more failure points) to the code and size the the campaign database
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